
TVG:
The fanfare surrounding the HD era has dampened down, with the suggestion that Microsoft's demands for every Xbox 360 title to employ a HD resolution of at least 1280x720 appear to have been dropped.
In the latest issue of Develop, Black Rock Studio's David Jefferies provides an insight into the balancing act required for resolution and quality, claiming that although both HD consoles support 4X Multiscreen Anti-Aliasing, it's impossible to support such techniques at 1280x720 because the overhead is too much.

A brutal reset, a smarter story, and a return to what made it great—Mortal Kombat (2011) revived the series.
15 years went by so fast. I remember playing through the story mode at launch.

The name "Hewson" carries a special weight for anyone who grew up during the golden age of British computing. As the son of Andrew Hewson—the man behind legendary publisher Hewson Consultants—Rob Hewson didn't just grow up playing video games; he learned to spell his name from their title screens. However, Rob didn't just rest on his family's 8-bit laurels. From leading major LEGO franchises at TT Games to tackling the high-stakes world of technical porting at Huey Games, Rob has carved out a unique path in an ever-evolving industry. In this candid interview Rob to discussed the burden and beauty of a family legacy, the technical "scar tissue" left by the ambitious Hydrophobia, and why porting a masterpiece like Inscryption to consoles is far more than a simple copy-paste job.
To celebrate Tomb Raider: Legend's 20th anniversary, the official channels have shared an early in-development gameplay demo.
What?
There's loads of 360 games in sub-HD resolutions, natively. Are they talking about not even supporting upscaling? Because that would be ridiculous.
would rather have a better looking game then an HD game. If developers are sacrificing resolution for better performance and visual fedility then there's no complaints for me.
There giving devs the option ?
Guess the hardware just couldnt handle full HD.
Oh well...
"However, Jefferies later claims in the article that Microsoft has dropped the 1280x720 stipulation, allowing developers working on non-Halo titles to make the choice between resolution and quality as they so choose"
So if the Devs want to make a HD game they'll do it and if they want to make a SD game theyll do it?
MS wont care?
what about people who got HDMI cables and want HD games?
wtf