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Ninja Gaiden Could Go Motion Controlled

NowGamer: Tecmo Koei president Kenji Matsubara has revealed the circumstances under which the Ninja Gaiden series could be adapted to work with Sony's motion control technology

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ps3.nowgamer.com
A_Little_Girl6136d ago

Ninja gaiden 3 exclusive to ps3 almost confirmed?

mastiffchild6136d ago

I doubt that, really I do, but what I was immediatley thinking of was just how damn tiring it would be!

raztad6136d ago

I just hope this crazy motion control stuff dont get out of hand. i want to enjoy my games not to work out.

labaronx6136d ago

right one of the fastest paced action games on the hd consoles to have motion controls....lol

N4PS3G6135d ago

ermmm...Nop

"New Team Ninja leader says the Ninja Gaiden series will continue, that the intention is to make it for "both audiences"

http://games.kikizo.com/new...

+ Show (1) more replyLast reply 6135d ago
XLiveGamer6136d ago

Thank God Motion Controlers (NATAL or PS3) are optional in games!!!

Sangria6136d ago

What is interesting with that "motion control trend" is how it will affect multiplatform games.
On a third party point of view, how will be developed games?
Exclusively for each console? Exclusively for Natal, and a PS3-Wii port?
Or will motion control games be clamped on Natal and PS3 wand to fit for a single multiplatform game?

I don't like motion control gaming but i can't wait they release, just to see how it will evolve with these three similar but different technologies.

90°

Ninja Gaiden Sigma 2 - Team Ninja at its Finest

Ninja Gaiden Sigma 2 debuted in 2009; ahead of Wo Long: Fallen Dynasty's launch, it's time to look back at one of Tecmo Koei's best titles.

MIDGETonSTILTS171180d ago

Disagree.

Black > Sigma1 > Sigma 2

210°

The 10 Hardest PlayStation 3 Platinum Trophies

With the release of games now slowing on the PlayStation 3, Twinfinite take a look at the 10 hardest platinum trophies on Sony's older system.

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twinfinite.net
DarkOcelet3747d ago

I almost got the Lost Planet 2 one, but that get no One in the Leaderboards was effed up.

Many of those trophies are just time consuming, if we are going to talk some seriously hard platinum trophies, put MGS4 in there.

I will never forget the day i got that Big Boss Emblem.

Complete the game in less than 5 hours
Use no continues
Use no health items
Kill no enemies
No alert phases
No special items
Complete the game on The Boss Extreme

One of my proudest trophies :)

skcej3747d ago

yeah the Lost Planet 2 one was pretty ridiculous with the amount of time you had to put in but when I researched the list I found a lot of people saying that the Nom de Guerres were really annoying/ quite tricky to get. I did think about putting MGS 4, maybe it should have got an honorable mention. Impressive trophy to have though dude! :)

kotaku773747d ago (Edited 3747d ago )

Yeah! specially when you got to play over and over MGS4, when you could be playing, idk, MGS3 or any other game

FallenAngel19843747d ago

I'm only one Trophy away from getting the Platinum in MGS4, but unfortunately it has to be that damn Songs of the Battlefield one that requires me to get all the emblems. It's such an eyesore to be so close only to be set up against such a daunting task

kotaku773747d ago

Mortal Kombat 9
Star Ocean: The Last Hope International
Lost Planet 2
Far Cry 2
Wipe Out HD
Ninja Gaiden Sigma 2
Super Street Fighter 4
Persona 4: arena
Raiden IV
NBA 2K16

Knushwood Butt3747d ago

+1 for Raiden IV

What is your best score in Overkill mode (online ranking rules) ?

kotaku773747d ago

I don't know what you're talking about

Knushwood Butt3746d ago

Raiden IV

Shhoting game

High score?

100°

Are AAA Games Too Easy?

"Perhaps extreme difficulties are still here, just presented in different ways. Multiplayer focused shooting games (for the most part), have average (to-below) difficulty within their campaigns. However, jumping online and playing competitively can produce a welcomed contest." KJ of Play Legit Writes

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playlegit.net
itsjustexuma4051d ago

From Software thinks differently

bacrec14051d ago (Edited 4051d ago )

Real Talk. Wish more companies would get the memo.

joab7774051d ago (Edited 4051d ago )

So do I. Unfortunately, it doesn't sell so it doesn't get made. At least it doesn't sell 5-10 million like Assassin's Creed, And all the others. Bloodborne is one of the best games I've ever played, and it ruins other games b/c it expects better of you. It wants you to play it for awhile, instead of moving on to the next big thing a week later.

It's goal is to consume you, and not just your time, but your patience and your will, and it promises, unlike other games, to reward you for that time w/ actual satisfaction.

breakpad4051d ago

eeh ?? have you heard bloodborne or Souls games ? ..no if the develeopers dont seek wide casual acceptance (aka all kids must play the game) no ... are not easy

bouzebbal4051d ago (Edited 4051d ago )

i think western games are getting much easier than ever.
japanese are the only ones who dose difficulty. Games like Ninja Gaiden, Souls, Bloodborne raise the level.

johndoe112114051d ago

Why? That makes no bloody sense. Most games have varying levels of difficulty, if you are someone who likes to be constantly punished and frustrated while playing a game simply start off playing the game on it's hardest difficulty. Why the hell should they make all games with only one level of frustrating difficulty, to pander to a select few who have nothing better to do than spend 10 hours trying to pass one level?

This argument makes no sense and since bloodborne released people act like they've forgotten about difficulty settings. People saying all games should be difficult and punishing are selfish and inconsiderate and don't give a damn about anyone else's time or preferences. if gamers want to spend over a month trying to finish every game then they should not complain when only 5 or 6 games get released every year. It's a senseless foolish expectation.

+ Show (1) more replyLast reply 4051d ago
rawrock4051d ago

From Soft makes Souls games hard the wrong way. Slow clunky controls and questionable mechanics and design. Anybody can make a game where you die a lot. It takes more talent to make a game with a good difficulty balance and smooth gameplay. I have not played Bloodborne but at least it looks to be step up in gameplay over the Souls games.

4051d ago
freshslicepizza4051d ago

from software became a aaa developer based on expanding its fanbase who often felt neglected to play games where if you die you suffer for it. the first demons souls game was not marketed as a aaa game, it grew from word of mouth and they managed to fill an area that was being ignored.

lots of aaa games are made easy and that makes sense since they want the barriers of people to play them to be as wide as possible. the more accessible the more will play is what they are thinking because aaa games cost a hell of a lot more money to make now than they did 30 years ago.

AngelicIceDiamond4051d ago

The industry doesn't use the word easy but "accessible" so yes games are easy.

joab7774051d ago

It's because they know that you won't be playing long. Only certain games get played over a period of time longer than 2 weeks. They just want your money, and want you to finish it. And they know that if you get the Souls reputation, you are screwed.

700p4051d ago

it depends on the game really.

BitbyDeath4051d ago

Depends on the difficulty setting.

Perjoss4051d ago

I find the souls games a bit too hard personally but I think Bloodborne has perfectly balanced difficulty.

KryptoniteTail4051d ago

Too hard, actually. Well, not "hard" but complicated, with long boring tutorials, and unbalanced sections and they try your patience with collectathons, bulls*** missions and try to make up for it with half hearted multiplayey and/or bitchy trophies.

I prefer more indies these days. AAA can still be the best around but most are boring rehashes and DLC fests.

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