210°

NVIDIA Launches World's First Interactive Ray Tracing Engine

NVIDIA, the leader in GPU computing, today introduced the NVIDIA® OptiX ray tracing engine, part of a suite of application acceleration engines for software developers. NVIDIA acceleration engines make it easy to incorporate valuable, high-performance capabilities into applications, while simultaneously reducing development time.

NVIDIA application acceleration engines unveiled at Siggraph 2009 include:

* NVIDIA® OptiX engine for real-time ray tracing
* NVIDIA® SceniX engine for managing 3D data and scenes
* NVIDIA® CompleX engine for scaling performance across multiple GPUs
* NVIDIA® PhysX® 64-bit engine for real-time, hyper-realistic physical and environmental effects

As the world's first interactive ray tracing engine to leverage the GPU, the NVIDIA OptiX engine is a programmable ray tracing pipeline enabling software developers to easily bring new levels of realism to their applications using traditional C programming. By tapping into the massively parallel computing power of NVIDIA® Quadro® processors, the OptiX engine greatly accelerates the ray tracing used across a spectrum of disciplines, including: photorealistic rendering, automotive styling, acoustical design, optics simulation, volume calculations and radiation research. Application developers are utilizing the OptiX engine to redefine what's possible for designers, engineers and researchers.

Kakkoii6049d ago (Edited 6049d ago )

Id like to see some tech demo's of this ray tracing system. It's good that Nvidia is actually pushing for Ray Tracing, it slaps all those people in the face who kept saying Nvidia was anti ray-tracing. Looks like they're on the forefront now :P.

Can't wait to play around with this system myself also. Should help very well with ray tracing my 3D scenes. It's a job much better done on a GPU than a CPU.

wAtdaFck6049d ago (Edited 6049d ago )

agreed! I remember hearing around the net how real time ray-tracing was "impractical." But its here now, right on our doorsteps :D

its exciting how closer and closer we're reaching photorealism

ThanatosDMC6049d ago

Teh PS3 games R teh DOOMZ!!

Yep, i remembered when everyone and anyone downplayed ray tracing on the PS3.

Foxgod6049d ago

@thanatosDMC

What does this have to do with the ps3 ?
The current gen consoles are not suitable for ray tracing, this is for high end pc's.

ThanatosDMC6049d ago

PS3s are capable of ray tracing. Therefore, it has something to do with the PS3.

FamilyGuy6049d ago (Edited 6049d ago )

Every time I read/have read "Ray Tracing" it looks like they're talking about real time reflective surfaces or something. The shininess of a light reflection. I just don't get it.

As far as Thanatos, Ray Tracing has been mentioned time and again with the PS3. Things like "Gran Turismo 5 has real-time Ray Tracing". So I understand why he brought it up even though I don't know what IT is.

You can't tell me you've never heard an article speaking synonymously about the PS3 and Ray Tracing. It's the only time, up until now, that I've heard/read the term. http://www.google.com/#hl=e...

Foxgod6049d ago (Edited 6049d ago )

Technically every computer can do ray tracing, but that doesnt mean its suitable, a ray traced render on the 360 and ps3 would only be around 4 fps.

Way too low for gaming.
SO again, what does it have to do with the ps3 ?
According to your logic we could mention the 360, psp, ds etch as well, everything that can calculate and has a gpu can raytrace.

My pc is probably barely capable of doing a fully ray traced game and that an I7 with 6 gb of ddr3, and a Gf280, i am probably gonna have to upgrade to a dx11 videocard to make raytracing smooth.

@familyguy, ray tracing is just a rendering method, where light particles are being used to calculate what the sufaces of an object look like, this allows for instance, very realistic reflection (multiple objects reflecting each other realtime, instead of a static reflection image).

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Foxgod6049d ago

Hopefully we will see this on pc games soon, my pc is itching for a challenge.

Major_Tom6049d ago

You have a 280, there are tons of challenges for a medium-high-end card.

TheTruth896049d ago

No, Cell CPU is perfect for Ray Tracing technology, you can see some video of this CPU performing ray tracing on linux.

Plus, GT 5 use Ray Tracing.

free2game3656049d ago

That's likely all developer hype, remember the company that did the ghost busters game said that it used ray tracing in minor ways too.

TheTruth896049d ago (Edited 6049d ago )

GT5 is 50/60% Ray-Tracing Technology

Edit:

Cell not enough for Ray Tracing? SBAM

http://www.youtube.com/watc...
http://www.youtube.com/watc...
http://www.youtube.com/watc...

All these videos WITHOUT GPU support, since in Linux it's not available for 3d.

Edit:
Of course is a Cluster, but even ONE can do something similar with GPU support.

Wanna more?

http://www.youtube.com/watc...
SBAM

Hear what the big Phil say in the video!

FamilyGuy6049d ago (Edited 6049d ago )

That dude is in denial, he's not gonna listen to that...

kaveti66166049d ago (Edited 6049d ago )

GT5 has limited ray tracing. It's not even in-game so I don't know where you got your 50-60% figure. Even the almighty Cell cannot handle fully in-game ray tracing, only in limited bursts. Ray Tracing in GT5 is used in the presentation of vehicles outside of races, when buying vehicles and in situations like that.

Let's hope Sony makes the Cell 2 powerful enough for ray-tracing, although I've been told by the PC guys above that it won't happen.

Foxgod6049d ago (Edited 6049d ago )

What i am talking about is ray tracing on full game scale level,
Those are tech demo's, and rather unimpressive looking.
Why dont you look up some pc ray tracing tech demo's, to see what its really supposed to look like.

Like i said, every computer with a gpu can ray trace, even a psp, but that doesnt mean its suitable, a 360 cant ray trace full games, and a ps3 cant either, period.
All it can do it tech demo's.

What makes you think some console can pull something off, that even a high end pc can barely do.
My pc is 6 x as fast and strong as a ps3 or 360, and it stutters like hell on ray tracing demo's.
Which is mainly because of my gpu, i got a dx 10 card now, and i will need a dx11 gpu when they arrive, for smooth ray tracing.

dirthurts6049d ago

Ray tracing is a totally different way of producing an image. GT5 uses rasterization, just like all modern games.
I've saw 3 PS3's running in tandem to produce a single car displayed on screen with very low frame rate. Current consoles can not push ray tracing yet.

Kushan6049d ago

Quick, someone mention killzone 2 so we can have even more misinformation about ray-tracing spread around!

+ Show (4) more repliesLast reply 6049d ago
free2game3656049d ago

I don't see this working with current hardware unless it's something like physx where one GPU does ray tracing and the other GPU does the other rendering.

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30°

Keebmon’s “keyboard PC” promises RTX eGPU gaming - backers want proof

Darryl Linington from Notebookheck writes: "Keebmon is a crowdfunded foldable workstation concept that combines a Ryzen AI 9 HX 370 PC, a 13-inch ultrawide touchscreen, and a low-profile mechanical keyboard in a single aluminum device."

Read Full Story >>
notebookcheck.net
50°

How the DMCA Laws Put Indie Developers at Risk

Filing a false DMCA claim costs nothing, requires no proof, and can destroy an indie game's launch in minutes. Fighting back can cost tens of thousands of dollars and take weeks (if you can afford it at all).

Read Full Story >>
videogamesmademe.com
z2g12d ago (Edited 12d ago )

Copyright is copyright. DMCA is a good thing that protects creators IP., revenue and usage. and you can absolutely appeal a wrongful DMCA takedown. It’s happened to me. Was easily resolved.

VGMM11d ago

....I don't feel like you read the article, at all.

Seraphim11d ago

it's a good thing, but it's also long been reported, across a variety of industries and websites, that currently the system is ripe for and full of abuses. From fair use strikes, to matters like the one reported in this article. It's clear the law needs some tooth to punish bad actors and that parameters need to be set in how reports are filed; ie human review of said content and not some AI bot false flagging stuff. As is the system is far to easily abused by those who have motive to suppress and flag content they have no business or right to.

Commentby11d ago

No system will ever be perfect, but there needs to be a review, unless it blatant.

Nevers0ft11d ago

Until there's genuine consequences for this type of abuse, it'll keep happening across all media. DMCA is in principle a good thing, but it needs an overhaul.

10d ago
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60°

Sony has patented a touchscreen controller that lets players choose where to put the buttons

Standard controllers aren’t comfortable for everyone…

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videogameschronicle.com
Flawlessmic23d ago

As an accessibility option for those that need it im all for it. As the standard control for ps6 helllll noo, touch controller would be the absolute worst.

Eonjay23d ago

Reading the patent itself this does seem to be intended with accessibility in mind as it attempts to solve comfort issues that some users have with overall size and placement. Im completely fine with the current layout but its nice to know this option is there. It is intended to allow customers the ability to resize the controller to there liking even those the company may not manufacture that size. So, its cool to see they are thinking like this even though this product may not be for me. I would still love to see it release and see the potential use cases.

Goodguy0123d ago

Digital will always be worse than physical buttons for 99% of gaming lol.

DivineHand12523d ago

This is interesting not only for accessibility reasons, but as a way to give players more control over their in game characters for core gamers.

I remember seeing the Tactus pop up buttons at CES 13 years ago and I was excited for the technology but I am not aware of any devices that used it.

The way gaming controllers are presented today is great, but I will always advocate for innovation in giving players more control and increased immersion.

MetalNCarnet23d ago

Terrible idea. For most games, you need to feel the physical buttons because you're not looking at the controller. I hope they aren't serious.

fr0sty22d ago

Unless they've worked out a way for tactile feedback so you can feel them. Perhaps little air bladders that could inflate when a button is placed in that position, placed under a flexible screen? Maybe it wouldn't be the best controller for all of us, but I know people who have medical conditions that make holding traditional controllers very uncomfortable with their default button layouts, this could help them.

Duke1923d ago (Edited 23d ago )

More accessibility options is never a bad thing, but man I hate that all electronics seem to be pushing touchscreen controls on everything.

They are just garbage

badz14922d ago

We are at the point in time when touch screen controls are cheaper to make than physical buttons. Just look at modern cars. More and more system controls are moved to the central screen now that all new cars come with screens. It's downright ironic too, considering just not that many years ago, people were warn to not use their phone while driving. Now all controls are moved to the central screen that you can't help but looking at screens while driving.

fr0sty22d ago

EXCEPT trying to connect your phone, lol. They make you stop to do that. But the big screen that is every bit as distracting as a phone, it's cool.