
Digital Foundry writes:
"Following up from last Saturday's in-depth technical discussion with WipEout HD developer Studio Liverpool, I decided to contact a number of other console coders with experience working on 1080p video games. The objective was straightforward: to discuss the more in-depth technical challenges associated with coding for the so-called 'Full HD' resolution.
Sacred 2 developer Tobias Berghoff worked directly on the 1080p renderer on the PlayStation 3 version of the game, and had a whole range of intriguing insights on the process. The project he worked on is interesting in that unlike WipEout HD and the majority of the 1080p-enabled PS3 titles, it is a multiplatform game: Sacred 2 is available on PC, PlayStation 3 and Xbox 360, with both console versions supporting maximum 1920x1080 resolution. Previously, we had put together this analysis of the game's performance at all the supported modes, and it's interesting to note that while the game runs internally with profiles for both 720p and 1080p, the lower HD resolution is only deployed scaled down for standard def gameplay."

Sacred 2 Remaster is a spruced-up version of 2008's classic isometric, open world ARPG, including the original's DLC.

Ownership over several titles gets shuffled in THQ Nordic and Koch Media arrangement. Potential remasters, sequels, ports, and more on the horizon.
Both THQ and Koch Media are owned by the same larger company, the Embracer Group. I’m not sure why the publishing rights would need to be swapped.
I hope they release risen on switch It's a underrated game all so

Save up to 80% on Sacred, Titan Quest, and more
1) PS3 and 360 GPU have roughly the same "shader power" but different strengths.
2) The PS3's great advantage lies in being able to offload massive amounts of graphical tasks to the Cell processor. For example, Sacred 2 has roughly the same performance on PS3 and 360 despite the fact they optimized for the 360 CPU but only use unoptimized code on 1.5 SPUs.