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Game developer CEO thinks game development skills should be taught in primary school

Philip Oliver is a founder and is the CEO of Blitz Games Studios, one of the biggest independent video game development companies in the world. In an exclusive interview for the Bruceongames video game industry blog,he says that education suitable for a career in the video game industry should be introduced from primary school level.
In a wide ranging interview he gives his thoughts on many game industry subjects.

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bruceongames.com
Saaking6167d ago

Bots are too ignorant to learn how to develop anything other than shooters.

peacock16167d ago

Game design shouldnt be taught at primary school, however basic programming in the form of algorthums should be.

In secondry school the topic should then expand into actual software programming.

iceman066167d ago

Long ago...when I was just a youngster, they did teach basic programming. It was a great way to teach logic and problem solving for those that liked programming. I recall learning on a program called LOGO!!!! (yeah I just dated myself) However, the design approach might be an easier, and more accessible way of communicating logic, decision making, and even basic game theory to a younger audience that is already bombarded by it in their everyday life. Since most of them will probably have been exposed to videogames, board games, or even card games for that matter...that should provide for solid, real-world applications of this knowledge.

50°

44% of games industry professionals have considered leaving the industry as a result of redundancies

New report from Skillsearch found that 22% of those surveyed had been laid off within the past 12 months.

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gamesindustry.biz
Cockney66d ago

Well if that 44% left im sure there would be a lot less redundancies

40°

Stop Killing Games on the latest European Commission public hearing

It's a step forward for Stop Killing Games.

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rockpapershotgun.com
50°

"Be creative 99% of the time" – Glen Schofield on how creativity can help fix AAA industry woes

The Callisto Protocol director thinks the solution involves the right people, the right timing, and perhaps a little bit of AI

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gamesindustry.biz
lodossrage67d ago

I don't agree with that. I WISH I could agree with that. But buying habits and customer opinions prove otherwise

We've seen developers in the AAA space try new things and ideas. More often than not, the customers aren't willing to give things a chance, or not enough people buy into the project for it to grow.

Creativity works better in the indie space because the budgets, pressures, and expectations aren't the same.

Scissorman66d ago

it's a nice idea and it worked during the PS2/PS3-era when AAA didn't cost hundreds of millions of dollars. smaller budgets and shorter development time left room for more creativity and more risk. a game didn't need to sell 4 million+ copies to break even. things are different now.

__y2jb66d ago

This is the guy who bragged about crunching his staff and having them work through the night. Crunch culture has lost more talent and done more damage to the industry than any other factor. Screw him.