
Philip Oliver is a founder and is the CEO of Blitz Games Studios, one of the biggest independent video game development companies in the world. In an exclusive interview for the Bruceongames video game industry blog,he says that education suitable for a career in the video game industry should be introduced from primary school level.
In a wide ranging interview he gives his thoughts on many game industry subjects.

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I don't agree with that. I WISH I could agree with that. But buying habits and customer opinions prove otherwise
We've seen developers in the AAA space try new things and ideas. More often than not, the customers aren't willing to give things a chance, or not enough people buy into the project for it to grow.
Creativity works better in the indie space because the budgets, pressures, and expectations aren't the same.
it's a nice idea and it worked during the PS2/PS3-era when AAA didn't cost hundreds of millions of dollars. smaller budgets and shorter development time left room for more creativity and more risk. a game didn't need to sell 4 million+ copies to break even. things are different now.
This is the guy who bragged about crunching his staff and having them work through the night. Crunch culture has lost more talent and done more damage to the industry than any other factor. Screw him.
Bots are too ignorant to learn how to develop anything other than shooters.
Game design shouldnt be taught at primary school, however basic programming in the form of algorthums should be.
In secondry school the topic should then expand into actual software programming.
Long ago...when I was just a youngster, they did teach basic programming. It was a great way to teach logic and problem solving for those that liked programming. I recall learning on a program called LOGO!!!! (yeah I just dated myself) However, the design approach might be an easier, and more accessible way of communicating logic, decision making, and even basic game theory to a younger audience that is already bombarded by it in their everyday life. Since most of them will probably have been exposed to videogames, board games, or even card games for that matter...that should provide for solid, real-world applications of this knowledge.