
Loom sort of deviates from the kinds of things LucasArts had made themselves known for both with the absence of the trademark verb paradigm and the lack of any real items to pick up beyond the distaff. It does have one thing in common with many of their other games though: a lot of personality fleshing out each character. While those in Loom may not have been quite strong enough to establish a series around as the plan had previously gone, this was in a time when the company was still trying to get noticed, which happened with their next effort, Secret of Monkey Island.
With that series, they've accomplished just about everything they ever would've with Loom, if it were extended. Oh, and they sold a couple copies, too.

WASDuk presents a list of seminal PC games that you'll want to stick back on your hard drive ASAP
Awesome write-up. I'm really confused as to why Geobros keeps reporting it though, nothing he's reported applies to the article directly, so...

Eurogamer: "After signing up to write this retrospective, it dawned on me that I might not have time to replay Loom. I looked at my schedule and saw that I'd left myself a single evening in which to struggle through a 90s LucasArts adventure. You know, those games notorious for their fiendishly difficult puzzles and dozens of red herrings. I still have nightmares about that forest in Grim Fandango."

Quill O’ the Wisp is a team full of "Loom" fans that one day decided to make a sequel to LucasArts "Loom".
Which they also did, as you can play part one of "Forge" today!