
Borderlands, developed by Gearbox Software (the team behind Brothers in Arms), is a first-person-shooter utilizing the Unreal 3 engine with a cel-shaded art style and Diablo-like character growth and depth. While it looks like a typical FPS, the detailed storyline, character development, and insane customization of guns (2K quotes there are over 15 million weapons in the game) have led some to coin a new genre for Borderlands- RPS (Role Playing Shooter).

The developers behind the original Borderlands discuss their last-second Hail Mary to change the course of the franchise.
ever since XIII came out I really loved the cell shaded artstyle in games. I probably wouldn't have tried it if it didn't have such a style like that

Pure Arts Reveals Borderlands Collectible that fans should l8ve.

Take-Two admits the Borderlands movie was disappointing, though it still contributed to the game catalog's sales.
"we don’t really need to break out the contribution from the film because while it was economically positive"
Come on, there was nothing positive about it, it literally bled money...not really economically.
So the movie cost 155 million to produce and another 30 million dollars to promote . Borderlands movie brought in around 31 million worldwide . So basically, the Borderlands movie was a 154 million commercial for Borderlands video game franchise.
"the PS3 version will look slightly better than its 360 counterpart, thanks to the PS3’s powerful hardware." LOL. A consolation statement for the low frame rate.