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The Decade's 25 Biggest Tech Flops

The Decade's 25 Biggest Tech Flops

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tech.msn.com
KingKionic 6116d ago

Wasn't a flop in my heart .

^ ____ ^

Mindboggle6116d ago

The Zune is a huge flop, and so is the xbox. However MSN = Owned by microsoft..

However over half the list is Sony products which is unfair..

Godmars2906116d ago

Which needs 32 short pages to cover 25 items.

WTF is wrong with the corporate mindset?

IzKyD13316116d ago

MSN literally stands for The Microsoft Network lol

Amplitude6116d ago

I was reading them all, and eventually by the time i got to the "HD-DVD" section i was like... "wait, wtf? It's like this was written by a Microsoft fanboy...". Then, i hit the last pag,, clicked next, and it brought me to the home page. Then i was all like "AWW FVCK ITS MSN.COM. WTF!?" xD

Blaze9296115d ago (Edited 6115d ago )

http://tech.msn.com/product...

i dont see anything a flop there...oh ooooooooooooh that thing in their hands, completely missed that

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6116d ago Replies(8)
PirateThom6116d ago

LocationFree was probably ahead of its time. A few years later and it may have been a hit, especially with how popular streaming content to different rooms is becoming.

mrv3216116d ago

32 pages to contain 2 pages worth of content, this will not get my approval because it was a seemingly annoying way of getting more hits or advertisement money.

Lord Shuhei Yoshida6116d ago (Edited 6116d ago )

Fortunately the Xbox 360 took #1 on that list.Poor bots

Stryfeno26116d ago

Too bad you don't know how to read or click on a link.

Anyway... Lol @ UMB.

user39158006116d ago

Hilarious how the most electronics came out of sony, out off 32 shown product 21 were flop products from sony.

They forgot to add the flopstation 3, which should of been at the top off the list, since it has cost sony 6.7 billion so far in lost off revenues and no sign off slowing down.

The biggest slob in history are PS3 fantards followed by f@agdroids kissing dildos.

Defectiv3_Detectiv36116d ago

Honestly though, I think the 360 deserves a spot on this list. It might not be a flop in terms of popularity but reliability is a totally different story. 360 failures are so common there is an underground market for repairing them. You can most likely find someone willing to fix your 360 somewhere in your area if you look on craig's list. Now if 360's are not unreliable, I don't know what is. And unreliable is the last thing an electronic device should be.

I love it when people try and compare RROD to the PS2 dvd drive going out. That was nowhere near as bad. Besides, the optical drive is the most common thing to go out on a console(360 notwithstanding), and when it came out, the PS2 was the cheapest DVD player on the market. To be honest, the only console I've had break down on me was my 360, but I fixed it easily.

AngryTypingGuy6115d ago (Edited 6115d ago )

I saw a lot of Sony logos as I was flipping through those pictures.

I noticed satellite radio was on the list. I gotta admit, I love my satellite radio. Well, Opie and Anthony at least, they're the single reason I have it. But it is nice being able to drive from coast to coast and not have to listen to commercials on a music channel. And what's even better is that talk radio such as Opie and Anthony, and Howard Stern don't have to abide by FCC regulations. FM radio sucks by comparison, and thanks to lawyers and the ultra-conservative politics of the Bush era that increased the potential fines to a level where stations and shows are afraid to try or say anything risque, it's dying a slow death.

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50°

44% of games industry professionals have considered leaving the industry as a result of redundancies

New report from Skillsearch found that 22% of those surveyed had been laid off within the past 12 months.

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gamesindustry.biz
Cockney12d ago

Well if that 44% left im sure there would be a lot less redundancies

40°

Stop Killing Games on the latest European Commission public hearing

It's a step forward for Stop Killing Games.

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rockpapershotgun.com
50°

"Be creative 99% of the time" – Glen Schofield on how creativity can help fix AAA industry woes

The Callisto Protocol director thinks the solution involves the right people, the right timing, and perhaps a little bit of AI

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gamesindustry.biz
lodossrage13d ago

I don't agree with that. I WISH I could agree with that. But buying habits and customer opinions prove otherwise

We've seen developers in the AAA space try new things and ideas. More often than not, the customers aren't willing to give things a chance, or not enough people buy into the project for it to grow.

Creativity works better in the indie space because the budgets, pressures, and expectations aren't the same.

Scissorman12d ago

it's a nice idea and it worked during the PS2/PS3-era when AAA didn't cost hundreds of millions of dollars. smaller budgets and shorter development time left room for more creativity and more risk. a game didn't need to sell 4 million+ copies to break even. things are different now.

__y2jb12d ago

This is the guy who bragged about crunching his staff and having them work through the night. Crunch culture has lost more talent and done more damage to the industry than any other factor. Screw him.