
GameSpot writes: "How long the novelty of using Scribblenauts to answer questions that have stumped scholars for centuries remains to be seen, as does the quality of the challenges that were unavailable in our preview version. We're hopeful that the finished game will offer more incentives to get creative with puzzle solutions, as well as provide incentives to beat each puzzle more than three or four times. A running total of how many times you've managed to beat a level without ever reusing the same item might be good for bragging rights or some kind of leaderboard, for example. We look forward to bringing you more information as soon as it becomes available".

Scribblenauts has long been a series lauded for its wealth of adjectives and nouns. Sometimes, it's astounding to discover exactly how far this can go, and that's why we have gone to the trouble of scouring for the most obscure and curious words that somehow yield results.
Matt from FuzzyPixels presents a list of the top five puzzle games of all time, as well as handing out a couple of special awards.

Having recently found out about Scribblenauts, the fate of 5th Cell is hard to witness.
the problem of scribblenauts is that it just couldn't work on Playstation/Xbox... Nintendo, PC and Mobile was not enough to support the franchise
the artwork of the game is horrible