20°

CVG: Borderlands Preview

CVG:

When a developer whoops with surprise at his own game, it's usually a good sign. Randy Pitchford's obvious excitement at stumbling upon a gun that fires electric razorblades during a demonstration suggests that Borderlands really could deliver on its promise of procedurally generated gaming.

Since the graphical overhaul that turned this post-apocalyptic co-op shooter-cum-RPG into a concept-art-styled beauty, a new spirit of fun seems to have invaded the whole project. What was once a troublingly ordinary-looking shooter has become enlivened by a pervading silliness, from its excited proclamations declaring you've managed to "LEVEL UP!" to the inspired decision to rename the elite enemies.

Read Full Story >>
computerandvideogames.com
TooTall196065d ago

Hopefully I can find some people to play co op with who won't be too greedy.

50°

The Behind-The-Scenes Story Of The Art-Style Swap That Saved Borderlands 1

The developers behind the original Borderlands discuss their last-second Hail Mary to change the course of the franchise.

Read Full Story >>
gameinformer.com
Michiel1989184d ago

ever since XIII came out I really loved the cell shaded artstyle in games. I probably wouldn't have tried it if it didn't have such a style like that

80°

Pure Arts Reveals Borderlands Collectible

Pure Arts Reveals Borderlands Collectible that fans should l8ve.

100°

Despite Borderlands Movie Flop, Series Saw Boost in Sales; Take-Two to Be Selective on Licensing IPs

Take-Two admits the Borderlands movie was disappointing, though it still contributed to the game catalog's sales.

-Foxtrot485d ago

"we don’t really need to break out the contribution from the film because while it was economically positive"

Come on, there was nothing positive about it, it literally bled money...not really economically.

Daeloki484d ago

No there was not. The same way there was no Dragon Ball live action movie, nor an Avatar the Last Airbender live action movie :)

RhinoGamer88484d ago

Polish a turd to make a what?!

DefenderOfDoom2484d ago (Edited 484d ago )

So the movie cost 155 million to produce and another 30 million dollars to promote . Borderlands movie brought in around 31 million worldwide . So basically, the Borderlands movie was a 154 million commercial for Borderlands video game franchise.