
CVG:
When a developer whoops with surprise at his own game, it's usually a good sign. Randy Pitchford's obvious excitement at stumbling upon a gun that fires electric razorblades during a demonstration suggests that Borderlands really could deliver on its promise of procedurally generated gaming.
Since the graphical overhaul that turned this post-apocalyptic co-op shooter-cum-RPG into a concept-art-styled beauty, a new spirit of fun seems to have invaded the whole project. What was once a troublingly ordinary-looking shooter has become enlivened by a pervading silliness, from its excited proclamations declaring you've managed to "LEVEL UP!" to the inspired decision to rename the elite enemies.

The developers behind the original Borderlands discuss their last-second Hail Mary to change the course of the franchise.
ever since XIII came out I really loved the cell shaded artstyle in games. I probably wouldn't have tried it if it didn't have such a style like that

Pure Arts Reveals Borderlands Collectible that fans should l8ve.

Take-Two admits the Borderlands movie was disappointing, though it still contributed to the game catalog's sales.
"we don’t really need to break out the contribution from the film because while it was economically positive"
Come on, there was nothing positive about it, it literally bled money...not really economically.
So the movie cost 155 million to produce and another 30 million dollars to promote . Borderlands movie brought in around 31 million worldwide . So basically, the Borderlands movie was a 154 million commercial for Borderlands video game franchise.
Hopefully I can find some people to play co op with who won't be too greedy.