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The Physics Revolution That Never Happened

OXCGN:

"Cast your mind back to 2003. Remember seeing those amazing E3 videos of Half-Life 2 with a Combine gunship shooting a car the player was hiding behind?

You know, where the doors would swing and the whole car would lurch on its suspension under the impact.

It was at that time that the buzz was officially started for the so-called physics revolution.

Yet here we are 6 years later, with fancy schmancy new hardware (360/PS3) and what is there to show for 6 years of tech exponentially improving in game physics?

For the most part, just a few more boxes that can fall off shelves. Yay."

gaminoz6142d ago (Edited 6142d ago )

Physics in a game really contributes to immersion...nothing worse than shooting 3D objects that act like painted pictures.

I get really excited with destructibility and when things act realistically when hit, falling down, catching fire or whatever.

It's like realistic lighting too...all these elements add to the atmosphere of exploring more 'real' environments.

REALgamer6141d ago

I love it when physics is used to make the game environments more like a real world and less like cardboard movie sets.

New stuff like Euphoria and DMM should help with this (providing the hardware they're on is up to the task, Force Unleashed felt very conservative in its use of DMM in particular). So glad we're over the initial age ragdoll physics where every enemy you shot went flying backwards flopping around like your bullets dissolved their bones or something (still remember if you died in Spiderman 2 it would bounce around like your arms and legs were dislocated).

I'm interested to find a copy of 'Trespasser' to see the physics in it. It may have been massively flawed but a first is a first after all. Can't always win the first time around.

mal_tez926141d ago

Half Life 2 did very well, but games like Crysis are suberb.

The best physics I have ever seen is when you shoot a gas canister in Killzone 2. Gas shoots out of the bullethole sending the canister flying around the room in a very realistic way.

socomnick6141d ago

I'm very saddened that physics have taken a backseat to graphics. Games like killzone 2 look pretty but have crappy physics, cod4 plays and looks really good but has 0 physics not even ragdolls it has death animations. The most impressive console game this gen is hands down Red Faction guerilla the destruction system in that game is completely physics based, metal bends from weight , concrete caves in everything reacts how you would expect it to.

FamilyGuy6141d ago

I don't think there is anything wrong with the physics is recent games. They don't seem to be trailing to me.

Ravage276141d ago (Edited 6141d ago )

heh that's exactly what i thought. My jaw literally dropped when i 1st saw it.

Over time, I actually mastered the art of manipulating the canisters. It never fails to bring a smile to my face everytime i see a canister fly towards an enemy and explode in his face :)

imo,RE5 is the classic example of a game with horrible physics that really destroys immersion.

crillyconlig6141d ago

killzone has some fantastic physics, like if you set a genade off the particles blow about in the wind, drop ships engines suck in particles/grande smoke and eject it, wind affects the direct of your grenades, death animations reacting with the environments and the gas canister explosions are pure joy

pixelsword6141d ago

Killzone has some of the best physics out today; he would know that if he actually played the game.

ape0076141d ago

engine is really something amazing,it's just a blast seeing body falling,slammed,bailing out of car in gta4,act different each time,look amazing,euphoria has really stepped up the physics in gaming creating some amazing\unique game moments

take a look again if you forgot or sold the game,enjoy :)

http://www.youtube.com/watc...

socomnick6141d ago

You guys just described graphical effects not physics. Killzone 2 feature for the most part static enviroments that did not react at all to gunfire or explosions you might have 1 or 2 beams in a level that broke apart but that was it. The Death animations were not physics powered they just reacted to gunfire. The grenades are a good indicator of how good the physics were, you throw a grenade and it travels the same distance and did not react tot he surface it hit. I'm sorry guys but kz 2 had horrible physics as do most games this gen, its sad but it did. Hell even battlefield bad company has bad physics that entire destruction is smoke and mirrors nothing is physics based that destruction is all scripted , segments of the buildings are scripted to blow up.

rockleex6141d ago (Edited 6141d ago )

Bullshiat.

Your Killzone 2 grenade comment proves your ignorance. Anyone who has played Killzone 2 knows how realistic your grenade reacts to the environment when it is thrown. Don't even get me started on the other physics aspects of Killzone 2. Hell, there are tons of GIFs and videos that display its physics. Its right there for everyone to see.

Killzone 2's physics are miles ahead of Halo 3 or COD. Stop assuming its the same as other FPS simply because you have not played it.

You're just making an even bigger fool of yourself with every BS comment you spit out.

+ Show (7) more repliesLast reply 6141d ago
Immortal Kaim6142d ago

Great article. I think we have reached a point where strictly graphical improvements will become less and less apparent, but physics are still trailing behind.

Perhaps next gen we will see a huge leap in physics calculations?

JL6142d ago

I agree with that to an extent. There are a few games here and there that show off some great physics. However, you're right that seemingly everything has taken a backseat to graphics these days. And I'm not sure how much of a leap graphics can take anymore, at least anytime soon. Sure it can get better, but any huge increase just won't happen anytime soon. Instead, they do need to take this time to start improving on other elements like physics, and start concentrating and making games be centered around gameplay as well.

DarkArcani6141d ago

Is an example of a good physics based game in this gen.

Godem6142d ago

Can't really read the article as the internet is too slow to load on my phone.... but, I really like that Nvidia added PhysX into their drivers etc to make the PC market a bit happier.

Pandamobile6142d ago

PhysX is pretty cool to play around with. In Mirror's Edge for example, you get nice, realistic cloth physics, a lot of glass particles when windows shatter and some other realistic elements like rubber and debris in the wind. I think it was a pretty cool step in the right direction.

I also enjoy the PhysX mod for UT3 where maps are modded to add things like hail (probably one of the coolest things I've seen in a video game - to use the Shock Rifle only to have the thousands of hail pellets cyclone around the shock beam.

I imagine computing power will have advanced enough in the next 8 or so years so that we can have semi-realistic fluid dynamics.

REALgamer6141d ago

Nvidia owns PhysX so it currently is only available on their cards. It won't be able to reach mass-market until it is available for ATi cards as well, so developers aren't going to take it seriously until the vast majority of players have it available.

I'm hoping Havok will bridge the gap, as the article said they're coding their new engines in OpenCL which all current graphics cards can use (even the next Apple OSX: Snow Leopard supports it!).

PhysX needs to go OpenCL too or it will always be just a 'bonus feature' like in Mirror's Edge and UT3 for only Nvidia owners.

My PC has ATi cards that have OpenCL so I'm waiting on Havok to hurry up with their stuff so we can all benefit.

XboxOZ3606142d ago

Some great physics were in BLACk on the 1st-gen xbox just before the release of the 360.

ANyone that has played will understand the huge amount on environmental interaction and damage and the physics around that from the game.

Plus it was a great game to play.

REALgamer6141d ago

I think it came out right around the launch of the 360, so I missed it.

I may be mistaken, but I thought I heard last year there was a sequel in production. WOuld be great with total destruction in it.

gaminoz6141d ago

@ Realgamer

That sequel was hinted at but has since been canned I believe. A shame...

Syronicus6141d ago

BLACK has got to be one of my all time favorite games of last gen and even as it sits, it is currently better than some of these current gen games. It is not only a decent looking game but it is fun as heck to just blow crap up and see how your environment reacts to your devastation. Shooting a guy on a bridge only to see him tumble over side and grab on the ledge then slowly let go and fall to their death is incredible. The game is just amazing.

andron6141d ago

Can't remember where I read it, but I don't think it's canned. Or so I hope...

+ Show (1) more replyLast reply 6141d ago
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130°

10 Legendary Games That Still Absolutely Crush It in 2025

Discover 10 timeless video games from the past that remain absolutely playable today. From Chrono Trigger to DOOM, these classics have aged like fine wine!

Read Full Story >>
gamegeeked.com
anast378d ago

Simon's Quest is better than Symphony.

djl3485377d ago

If you're gonna troll, at least make a legitimate attempt.

Levii_92377d ago

Hot damn that's a good list. The only one i never played is AOE2 and i never finshed Chrono Trigger but it was damn good.

Speaking of what's old but holds up amazingly well and plays like a dream.. i played Symphony of the Night for the first time in 2019.. yep that's right. It became one of my favourite games of all time that i replay almost every year. I couldn't believe how good it was. That is almost impossible for me with newer games let alone older ones. Truly a special gem.

LG_Fox_Brazil377d ago

That's a pretty fucking great list

__y2jb377d ago (Edited 377d ago )

The only one I’d disagree with is doom. It shows its age badly I think. After 5 minutes of play these days you put it down.

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120°

Valve only wants to make HalfLife if they push medium forward but what could it push forward next?

If Half-Life 3 ever happens, what big innovation would justify it in Gabe Newell's eyes?

-Foxtrot383d ago

Innovation doesn’t always have to be a VR game, look at one of the rumours for HL3 that someone was saying earlier last week

"Procedural generation (ie. L4D Director) and advanced AI will be pushed by HLX. "

"“The 'procedural generation' in HLX does not relate to terrain or roguelike-ish mechanics but something like the Left4Dead director made "significantly more powerful". Doors, physics props, enemies, enemy types items, NPCs of any kind will be influenced by said director"

That to me is pretty significant if it's done well, that along with better enemy AI, physics and the like are what games should be evolving more but they always choose graphics mostly. The fact that it keeps circling back to only VR is the way forward when it comes to Valve is silly in my opinion.

VR can be a choice but it shouldn't be "VR only because VR is the only innovation we have left"

Levii_92383d ago

No, and they already did that.

gold_drake382d ago

ew no

there are other ways im sure

Vits383d ago

Just go back to what made Half-Life 2 special: the physics.

At the time, it was groundbreaking and arguably influenced a wave of other games that started to experiment with more interactive and dynamic environments. For a while, physics-based gameplay became a trend. But if you've played any first-person shooters in the last decade, you've probably noticed that most developers have either abandoned those ideas entirely or significantly toned them down. The focus shifted away from immersive world interaction toward faster pacing, scripted set pieces, and visual spectacle.

And while you're at it, ship it with a robust modding tool. That’s another thing most developers have completely given up on. It could offer a much-needed alternative to the current AAA landscape, which feels increasingly trapped in a cycle of cinematic universes and safe, homogenized content. In a world of "Marvelized" blockbusters, a game that draws inspiration from the experimental spirit of the late 1990 and mid-2000s wouldn’t just be nostalgic,it would be genuinely fresh. Ironically, looking back might be the most forward-thinking move a studio could make right now.

Chocoburger383d ago

Here's something innovative, finish the God damn story. Wow, a concept! Locking a series behind forced innovation is stupid, and stupidity is not innovation.

ZycoFox383d ago

They can have the game be slightly less linear but not too open. HL2 had parts like that, then Episode 2 did it a bit more.

That and expand upon the physics & AI system and further increase the graphics over Alyx and that's pretty much all they gotta do. I hope they release a separate multiplayer part after if not immediately as well, like they did shortly after HL2 released.

Lamusiqa382d ago

1. Dynamic AI for NPC - Supporting character AI that responds to your voice in real-time. Imagine getting pinned down and then just say "Alyx, throw a smoke grenade and give me covering fire!" and then she does it after responding "OK!". How about having a conversation with Alyx?

2. FOV graphical render using NVMe SSD - A graphics rendering feature that is built-in the game engine so that your GPU and CPU only renders what player is seeing. Current graphics engine renders the world beyond the FOV because of hardware limitations in immediate rendering as you pan your camera/view. Having a graphics rendering system that renders graphics instantly and only what you're seeing allows for richer, more detailed worlds or less RAM usage.

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310°

Half-Life 3: Being Playtested Ahead of a Possible Summer Reveal; Game Is Playable From Start to End

The project codenamed HLX, which is thought to be Half-Life 3, is reportedly being widely playtested ahead of a Summer reveal and Winter release.

Read Full Story >>
wccftech.com
LordoftheCritics386d ago

Don't do this.

I've waited 100 years

_SilverHawk_386d ago

hopefully its a vr game or has the option to play in vr

TheColbertinator386d ago

The second option hopefully. I haven't played Alyx VR since the VR goggles hurt my eyes.

LordoftheCritics386d ago

Alyx VR was incredible.

Still unmatched

-Foxtrot386d ago

VR as an option - Totally fine.

VR Only - No thanks

I've been a Half Life fan since the original and have waited since 2007 for a sequel, it was already a kick to the nuts to have Half Life Alyx, a game which changes the ending of Episode 2 and will clearly be required to understand the story going forward in HL3, be a VR only title so I don't want a proper, full on sequel to be VR only aswell, it would be highly unfair to the HL fans who either don't like VR, can't afford it or can't do it for whatever reason.

Luckily going off the rumours, HL3 is a more traditional game.

FPS_D3TH385d ago (Edited 385d ago )

Sybau! Lol jk but please only the option. I’m still not buying vr today lol

Amplitude385d ago

It'll probably be VR exclusive with full body tracking sensors and a treadmill required to play

+ Show (2) more repliesLast reply 385d ago
RaidenBlack385d ago

Now we know, why GTA VI got delayed.
Gabe Effect.
/s

ZycoFox386d ago

I wonder if the rumours are true - that it has a highly destructible environment and very reactive with hot/cold with realism placed on wind and other physics, I guess it makes sense, HL2 was very impressive at the time and it carried over into GMOD. That's what I really liked about it, everything built into the engine.

The only thing that might slightly disappoint me is if they don't upgrade the graphics more. I like that Source and Source 2 has such a clean look, I just hope they push it so it's more like Source 2.5 if they haven't budged it up to Source 3. Being (supposedly) the game to finish the original story I hope they go all out if they can while maintaining high frame rates with modern hardware.

badz149385d ago

Source 3? Bold of you to assume Gaben knows how to count to 3

PRIMORDUS386d ago

If this is true I'm going to guess it would be still using the Source 2 engine.

SimpleDad385d ago

I hope!!! Dude... let's go! Can't wait!

RaidenBlack385d ago

We haven't seen the best of Source 2, yet.
No really.
Checked some threads, many features are still WiP.

Plagasx385d ago

GTA 6 and Half Life 3 releasing in the same year?? IMPOSSIBLE.

FPS_D3TH385d ago

6 hours too soon bro. GTA delayed to next year

Profchaos385d ago

It just seems so impossible that after so many years and so many false leaks and rumours this might be it.

I don't know how to feel about this the game has so much weight on it in terms of expectations now half life alyx was amazing so I think they can do it but they would be feeling the pressure

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