
IGN writes: "We were using a sniper rifle for the majority of the run through, picking foes off of bridges and alleviating the pressure on other party members who lead the charge into enemy territory. Eventually we came upon a particularly tough insect-like creature that proved to be especially deadly. Combining a spitting attack with lunges and jump attacks, this monster could inflict some severe damage. When the team wasn't focusing on bringing it down, it was focusing on running around and reviving those that had fallen, and with a group of friends it seems like this kind of experience could be a lot of fun as everyone works together to overcome a challenge. Since it's a free-for-all looting system where anyone can pick up anything as long as they get there first, you'll probably want to make sure you hop online with friends or the arguments could get more heated than the firefights".

The developers behind the original Borderlands discuss their last-second Hail Mary to change the course of the franchise.
ever since XIII came out I really loved the cell shaded artstyle in games. I probably wouldn't have tried it if it didn't have such a style like that

Pure Arts Reveals Borderlands Collectible that fans should l8ve.

Take-Two admits the Borderlands movie was disappointing, though it still contributed to the game catalog's sales.
"we don’t really need to break out the contribution from the film because while it was economically positive"
Come on, there was nothing positive about it, it literally bled money...not really economically.
So the movie cost 155 million to produce and another 30 million dollars to promote . Borderlands movie brought in around 31 million worldwide . So basically, the Borderlands movie was a 154 million commercial for Borderlands video game franchise.
IGN also has a new video preview of Borderlands that's really good.