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GamePro: Borderlands Hands-on

GamePro writes: "I liked the smooth blending on FPS action with RPG-style quests the most. Watching the classic RPG hit-point counters popping off my enemies' bodies while I was pumping them full of lead was awesome. It's definitely like Fallout 3 but with a much heavier emphasis on action. If they can nail down the quest system and make it as compelling, then I'm in".

Johnny Rotten6133d ago

I was already going to pick this up but now that I know there's vicious midgets I'm even more sold!

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The Behind-The-Scenes Story Of The Art-Style Swap That Saved Borderlands 1

The developers behind the original Borderlands discuss their last-second Hail Mary to change the course of the franchise.

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Michiel1989249d ago

ever since XIII came out I really loved the cell shaded artstyle in games. I probably wouldn't have tried it if it didn't have such a style like that

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Pure Arts Reveals Borderlands Collectible

Pure Arts Reveals Borderlands Collectible that fans should l8ve.

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Despite Borderlands Movie Flop, Series Saw Boost in Sales; Take-Two to Be Selective on Licensing IPs

Take-Two admits the Borderlands movie was disappointing, though it still contributed to the game catalog's sales.

-Foxtrot549d ago

"we don’t really need to break out the contribution from the film because while it was economically positive"

Come on, there was nothing positive about it, it literally bled money...not really economically.

Daeloki548d ago

No there was not. The same way there was no Dragon Ball live action movie, nor an Avatar the Last Airbender live action movie :)

RhinoGamer88548d ago

Polish a turd to make a what?!

DefenderOfDoom2548d ago (Edited 548d ago )

So the movie cost 155 million to produce and another 30 million dollars to promote . Borderlands movie brought in around 31 million worldwide . So basically, the Borderlands movie was a 154 million commercial for Borderlands video game franchise.