
Claptrap's what 1UP imagines Wall-E's whimsical cousin would be like: a trapezoidal-bodied droid with metal manipulators for hands without the Pixar robot's introspective and sensitive demeanor, but with an outgoing, friendly attitude that's in stark contrast to the harsh, unwelcome landscape of the Borderlands world. He's a lively fellow, and it's his earnest urgings and advice that help guide me through the FPS/RPG hybrid's first handful of quests.

The developers behind the original Borderlands discuss their last-second Hail Mary to change the course of the franchise.
ever since XIII came out I really loved the cell shaded artstyle in games. I probably wouldn't have tried it if it didn't have such a style like that

Pure Arts Reveals Borderlands Collectible that fans should l8ve.

Take-Two admits the Borderlands movie was disappointing, though it still contributed to the game catalog's sales.
"we don’t really need to break out the contribution from the film because while it was economically positive"
Come on, there was nothing positive about it, it literally bled money...not really economically.
So the movie cost 155 million to produce and another 30 million dollars to promote . Borderlands movie brought in around 31 million worldwide . So basically, the Borderlands movie was a 154 million commercial for Borderlands video game franchise.
this will be my last FPS this year.
looks refreshing for the genre