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VideoGamer: Borderlands Hands-On

Several different games seemed to be referenced as VideoGamer played Borderlands for the first time. The strange yet beautiful landscape of Pandora reminds them of Fallout 3's Capital Wasteland, and the central gameplay contains a similar mix of exploration and bullet-heavy combat. There are also traces of the modern MMORPG – particularly in the "kill X amount of creature Y" quests that pop up from time to time. Then there's the Diablo II influence, typified by the branching skill trees and by the endless piles of shiny, shiny loot.

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videogamer.com
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The Behind-The-Scenes Story Of The Art-Style Swap That Saved Borderlands 1

The developers behind the original Borderlands discuss their last-second Hail Mary to change the course of the franchise.

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gameinformer.com
Michiel1989252d ago

ever since XIII came out I really loved the cell shaded artstyle in games. I probably wouldn't have tried it if it didn't have such a style like that

80°

Pure Arts Reveals Borderlands Collectible

Pure Arts Reveals Borderlands Collectible that fans should l8ve.

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Despite Borderlands Movie Flop, Series Saw Boost in Sales; Take-Two to Be Selective on Licensing IPs

Take-Two admits the Borderlands movie was disappointing, though it still contributed to the game catalog's sales.

-Foxtrot553d ago

"we don’t really need to break out the contribution from the film because while it was economically positive"

Come on, there was nothing positive about it, it literally bled money...not really economically.

Daeloki552d ago

No there was not. The same way there was no Dragon Ball live action movie, nor an Avatar the Last Airbender live action movie :)

RhinoGamer88552d ago

Polish a turd to make a what?!

DefenderOfDoom2552d ago (Edited 552d ago )

So the movie cost 155 million to produce and another 30 million dollars to promote . Borderlands movie brought in around 31 million worldwide . So basically, the Borderlands movie was a 154 million commercial for Borderlands video game franchise.