
Several different games seemed to be referenced as VideoGamer played Borderlands for the first time. The strange yet beautiful landscape of Pandora reminds them of Fallout 3's Capital Wasteland, and the central gameplay contains a similar mix of exploration and bullet-heavy combat. There are also traces of the modern MMORPG – particularly in the "kill X amount of creature Y" quests that pop up from time to time. Then there's the Diablo II influence, typified by the branching skill trees and by the endless piles of shiny, shiny loot.

The developers behind the original Borderlands discuss their last-second Hail Mary to change the course of the franchise.
ever since XIII came out I really loved the cell shaded artstyle in games. I probably wouldn't have tried it if it didn't have such a style like that

Pure Arts Reveals Borderlands Collectible that fans should l8ve.

Take-Two admits the Borderlands movie was disappointing, though it still contributed to the game catalog's sales.
"we don’t really need to break out the contribution from the film because while it was economically positive"
Come on, there was nothing positive about it, it literally bled money...not really economically.
So the movie cost 155 million to produce and another 30 million dollars to promote . Borderlands movie brought in around 31 million worldwide . So basically, the Borderlands movie was a 154 million commercial for Borderlands video game franchise.