
PlayTM writes: "First it was, then it wasn't, then it was again. I refer of course to the much written-of 'artistic changes' which Borderlands went through a few months back. The game originally sported the realistic look of many modern action games, before the team secretly decided to try something different and recreated the game with a cel-shaded look, unbeknownst to Gearbox chief Randy Pitchford who admits he was shocked and then rather taken with the title's bold new style."

The developers behind the original Borderlands discuss their last-second Hail Mary to change the course of the franchise.
ever since XIII came out I really loved the cell shaded artstyle in games. I probably wouldn't have tried it if it didn't have such a style like that

Pure Arts Reveals Borderlands Collectible that fans should l8ve.

Take-Two admits the Borderlands movie was disappointing, though it still contributed to the game catalog's sales.
"we don’t really need to break out the contribution from the film because while it was economically positive"
Come on, there was nothing positive about it, it literally bled money...not really economically.
So the movie cost 155 million to produce and another 30 million dollars to promote . Borderlands movie brought in around 31 million worldwide . So basically, the Borderlands movie was a 154 million commercial for Borderlands video game franchise.
Looking good, getting pretty hyped for this now!