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30°

GameSpot: Developing for Xbox 360 Panel Recap

GameSpot writes: "Taking part in this panel were a number of game developers currently working on projects exclusive to the Xbox 360 (in terms of console exclusivity; a few of these games are appearing on PC as well). From Ubisoft was Splinter Cell: Conviction producer Alex Parizeau, Left 4 Dead 2 writer Chet Faliszek of Valve, Mass Effect 2 project director Casey Hudson of Bioware, Bungie design director Paul Bertone (currently overseeing Halo 3: ODST), and Epic design director Cliff Bleszinski (most recently of Gears of War 2)."

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comic-con.gamespot.com
Natsu X FairyTail6142d ago (Edited 6142d ago )

you guys know what??

If you guess The right Answer I shall give you a Bubble up ++!

:)!!!!!

but if you dont give the right answer I shall disagree with you

>:( !!!!!

40°

15 Years Ago, Mortal Kombat (2011) Saved Gaming’s Biggest Fighting Franchise

A brutal reset, a smarter story, and a return to what made it great—Mortal Kombat (2011) revived the series.

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fortressofsolitude.co.za
italiangamer31d ago

"Gaming’s Biggest Fighting Franchise"

Press X to (seriously) doubt.

DarXyde28d ago

Underrated comment. I used to hate that game so much that any time my siblings asked me to play it, I just picked Hom and shut myself down mid-match.

Soy29d ago

And then MK1 killed it again.

DivineHand12529d ago (Edited 29d ago )

15 years went by so fast. I remember playing through the story mode at launch.

40°

Pixels in the Blood: The Journey of Rob Hewson

The name "Hewson" carries a special weight for anyone who grew up during the golden age of British computing. As the son of Andrew Hewson—the man behind legendary publisher Hewson Consultants—Rob Hewson didn't just grow up playing video games; he learned to spell his name from their title screens. However, Rob didn't just rest on his family's 8-bit laurels. From leading major LEGO franchises at TT Games to tackling the high-stakes world of technical porting at Huey Games, Rob has carved out a unique path in an ever-evolving industry. In this candid interview Rob to discussed the burden and beauty of a family legacy, the technical "scar tissue" left by the ambitious Hydrophobia, and why porting a masterpiece like Inscryption to consoles is far more than a simple copy-paste job.

50°

Early Tomb Raider: Legend gameplay footage shows unseen areas and different visuals

To celebrate Tomb Raider: Legend's 20th anniversary, the official channels have shared an early in-development gameplay demo.

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eurogamer.net