
John Dvorak writes: Everyone knew the day would come when the fortunes of Microsoft Corp. would reverse. The company might now be in actual decline.

New report from Skillsearch found that 22% of those surveyed had been laid off within the past 12 months.

It's a step forward for Stop Killing Games.

The Callisto Protocol director thinks the solution involves the right people, the right timing, and perhaps a little bit of AI
I don't agree with that. I WISH I could agree with that. But buying habits and customer opinions prove otherwise
We've seen developers in the AAA space try new things and ideas. More often than not, the customers aren't willing to give things a chance, or not enough people buy into the project for it to grow.
Creativity works better in the indie space because the budgets, pressures, and expectations aren't the same.
it's a nice idea and it worked during the PS2/PS3-era when AAA didn't cost hundreds of millions of dollars. smaller budgets and shorter development time left room for more creativity and more risk. a game didn't need to sell 4 million+ copies to break even. things are different now.
This is the guy who bragged about crunching his staff and having them work through the night. Crunch culture has lost more talent and done more damage to the industry than any other factor. Screw him.
"Let me restate it. Microsoft is a software company. It has been distracted too easily by the success of others in essentially unrelated fields. Here are but a few examples (and there are dozens more):
*
Years ago in the pre-Internet era, AOL was the talk of the town, so Microsoft had to copy it with MSN. No money was made; no strategic advantage was gained.
*
Netscape was the rage for a while, so Microsoft threw together a browser and got in that business. The browser was given away for free. No money was made; the strategy got the company in trouble with government trustbusters.
*
During the early days of the Internet, new online publications appeared. Microsoft decided to become a publisher too, rolling out a slew of online properties including a computer magazine and a women's magazine. They were all folded.
*
Computer books became popular; Microsoft began Microsoft Press. After an early splash and success, the company soon lost interest and the division now languishes.
*
Oh this is not going to end well. This goes beyond competition by adding good features. This is just a clear lack of focused direction.
Did this guy really go over Teddy Ruxpin too?
Since I can't comment in the gamer zone. This article is going to get slammed by retarded fanboys arguing back and forth to no avail.
Microsoft has been in worst whit xbox 1 but they didn't give up from games/consoles.
Thats it.
The problem is the future of the company is bright, Xbox Live alone is set to bring in a billion dollars of revenue annually by 2012, the Xbox division is turning a profit and all loss should be made back, Zune and Zune store is slowly growing (probably not a iPod killer but a huge contender in the field), and early press on Windows 7 is really positive.