
Often when we talk about the art of game design a comparison with movies soon follows. It is not a surprise that the two are so frequently talked about in the same breath as many gamers have a shared interest in movies and they regularly share themes and ideas. Also, and perhaps more importantly to the wider audience, the media on which we view them is the same. Fortunately for this article the comparison is also a useful place from which to look at the evolution of games.
In truth the two forms of entertainment are very different, with the passive nature of film making the experience far easier for the author to sculpt a consistent narrative. The illusion is rarely stretched by the viewer, and no one deliberately tries to break the experience. But both media exist in a similar space in most people's consciousness and there are frequent crossovers between the two. Usefully the two are also both very recent forms of entertainment and as such cinema proves a useful starting point to draw analogies from to help us better visualise the phase of the development games are in.

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