
If there was one company who had the creative talent to put out something as fresh and innovative as Mirror's Edge, I would have never guessed it'd be EA. Surprising as it may be, DICE put out a great product, one that tempered a well-defined genre into something unheard of and, believe it or not, fun. EA has recently stated that a small team is working on a second game, which means this generation's creative paradigm has been given another chance.

Former Visceral Games devs reveal Dead Space's marketing budget was cut in favor of Mirror's Edge because of mock review scores.
I wish EA would just release a DS2 remake. DS is my favorite horror game and DS2 is the best one in the franchise. But because DS1 failed to meet certain numbers EA scrapped the DS2 remake. SH2 remake was great rumors are Konami might be asking for another SH remake. The RE2 remake was great EA just needs to give it another try. But all they seem to do is shitty sports games that are no different from the year before. Change a few players, add different uniform colours, maybe change a team logo. Wash, rinse, repeat.
I bought Dead Space during launch window and I never bought a Mirror's Edge game .

It seems that in Season 4, DICE has snuck in a Battlefield 2042 Mirror's Edge Easter egg in the new Flashpoint map.

GF365: "There are some games with extraordinary visuals that impress us to this day. Here are old games with outstanding graphics."
I always thought the first 3 Gears of War games looked great and still hold up for today.
Far Cry 2 was awesome. In addition to having demonstrably better physics and AI than later games in the series, it had a lot of design decisions that, criticized at the time, have since been praised in games like BOTW and Dark Souls.
It might not be super amazing by today's standard but I thought Mgs3 looked really good
The only thing that ruined the game for me, were the graphics. Not that they were bad, but it seemed to me like the developers didn't know wtf they wanted. At first glance, the games looks cel shaded. Then, you take another look at the character models, and they look as if they're stuck between cel-shaded models and on the verge to trying to be photo-realistic. Mirror's Edge 2 needs to stick with one type of visual and not struggle to do both.
Another thing relating to graphics that annoyed me, were the cut-scenes. They seemed like those dating service commercials I used to see on TV. The commercials were fine, but seeing that style used in a game was just....disgusting.
To come with some free Sun Glasses.
Damn that game was bright.
I dunno what they can do with Mirror's Edge 2 and maintain that "feel".
Playing it, you know there's not a lot wrong with it or a lot that can, at its core, be changed, but you also know there's still room for improvement and lots of tweeks they can make... maybe less trial and error?
I kind of liked the graphics, What I hated was the controls; I played the demo and it was not intuitive, I like movements to be some how intuitive but this was not the case. There were some moves I was having problems with and I hated it. Obviously I didn't buy the game.
Make it third person! That would do it for me.