
Eurogamer: "Games that empower you to solve puzzles with creative tools are easy to get excited about, so it's no surprise that Scribblenauts has everyone falling over themselves at the very concept. The common goal is to do something with objects you've pulled into the 2D world by writing their name down with an on-screen keyboard.
Using a system called Objectnaut, summed up in our first preview, developer 5th Cell has been able to handle possible relationships between objects elegantly, so if something emits fire the game will understand what it can burn intuitively rather than having to be told. This has given the small team more time to draw and label things for use in the game. Pretty much the only things you can't have are copyrighted items or filth."

Scribblenauts has long been a series lauded for its wealth of adjectives and nouns. Sometimes, it's astounding to discover exactly how far this can go, and that's why we have gone to the trouble of scouring for the most obscure and curious words that somehow yield results.
Matt from FuzzyPixels presents a list of the top five puzzle games of all time, as well as handing out a couple of special awards.

Having recently found out about Scribblenauts, the fate of 5th Cell is hard to witness.
the problem of scribblenauts is that it just couldn't work on Playstation/Xbox... Nintendo, PC and Mobile was not enough to support the franchise