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XNA Game Studio Express Updated

Today Microsoft released an update to XNA Game Studio Express which adds new functionality, enhancements and performance improvements to the software. Officially dubbed the XNA Game Studio Express 1.0 Refresh, this release is an incremental update to the previously released XNA Game Studio Express 1.0.

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planetxbox360.com
Neutral Gamer6942d ago

I think the problem is that we haven't seen any fully finished games released for it on the 360 and we won't do until Microsoft release the Professional version later on which will allow developers to actually sell their games and make use of Xbox Live.

When it's released we should hopefully start seeing a good increase of new games being released and then we'll know whether the idea was a success or not. If it does well then it'd be great if Sony and Nintendo come up with something similar.

In the meantime we're just gonna have to be patient I'm afraid mate!

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FuRyu teases new game ‘Project Alice’ to be announced on April 25

FuRuy has opened a Twitter account called “Project Alice” teasing a new game announcement on April 25 at 20:30 JST.

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15 Years Ago, Mortal Kombat (2011) Saved Gaming’s Biggest Fighting Franchise

A brutal reset, a smarter story, and a return to what made it great—Mortal Kombat (2011) revived the series.

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fortressofsolitude.co.za
italiangamer7d ago

"Gaming’s Biggest Fighting Franchise"

Press X to (seriously) doubt.

DarXyde5d ago

Underrated comment. I used to hate that game so much that any time my siblings asked me to play it, I just picked Hom and shut myself down mid-match.

Soy5d ago

And then MK1 killed it again.

DivineHand1255d ago (Edited 5d ago )

15 years went by so fast. I remember playing through the story mode at launch.

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Pixels in the Blood: The Journey of Rob Hewson

The name "Hewson" carries a special weight for anyone who grew up during the golden age of British computing. As the son of Andrew Hewson—the man behind legendary publisher Hewson Consultants—Rob Hewson didn't just grow up playing video games; he learned to spell his name from their title screens. However, Rob didn't just rest on his family's 8-bit laurels. From leading major LEGO franchises at TT Games to tackling the high-stakes world of technical porting at Huey Games, Rob has carved out a unique path in an ever-evolving industry. In this candid interview Rob to discussed the burden and beauty of a family legacy, the technical "scar tissue" left by the ambitious Hydrophobia, and why porting a masterpiece like Inscryption to consoles is far more than a simple copy-paste job.