
Avault writes: "During my trip to E3 I was able to meet with Nathan Fouts from Mommy's Best Games to discuss and play his next project, Grapple Buggy. Some of you might be familiar with his first game, Weapon of Choice, which won multiple awards as one of the best XBL Community games of 2008. As a follow up to Weapon, Grapple Buggy is looking to not only surpass Weapon's success, but to be one of the best adventure games on XBLA."

This week, Don and…sometimes Justin are joined by Mommy’s Best Games founder Nathan Fouts to talk about how he’s been preparing for E3. Technical diffitulties plagued this episode, but as always, the show must go on!

Diehard GameFAN writes, "The Indie Games service is far from a failure. In 2009 it took small steps forward. In 2010 I'd like to see Microsoft start getting behind this venture and push it to the potential that I saw in the service in 2008."

Eurogamer writes: "With the games industry facing the jaws of recession, it takes an admirable level of commitment and self belief to walk away from a job at a major studio to set up shop as an independent games maker, yet that's just what Nathan Fouts did when he left Resistance developer Insomniac to form one-man code shop Mommy's Best Games.
Whether it was a financially shrewd move is something we'll leave to Nathan and his bank manager, but from a gamer's perspective it was certainly fruitful. His debut game, Weapon of Choice, was released in November 2008 to a warm round of applause and a bulging bag of awards. One of the first titles to shine on what was then known as the Xbox Live Community Games channel, thanks to its dazzling colour palette, innovative gameplay ideas and no small amount of old-school brio, it set a high benchmark for the homebrew service that has yet to be topped."