
It seems some folks are going Splinter Cell potty and perhaps have too much time on their hands. Msxbox-World has made a full length Splinter Cell movie for fans of the old days (2004). Something to watch on a rainy afternoon perhaps.
These are the games that championed ideas, mechanics and systems that would ultimately be a much bigger part of the gaming space in the future.
Kill Switch is one of my fav shooters from that generation, highly underrated in my opinion.
1. Indigo Prophecy - No
2. God Hand - Hell yeah. Still is. What a game. But Adaptive Difficulty sucks.
3. Metal Gear Solid 2 - Gameplay-wise, sometimes it was and sometimes it wasn't. The AI stuff was already Cyberpunk fair and Political Miss-information was old stuff as well. Furthermore, these themes don't really play out during the gameplay portions of the game. So they might as well have been a movie spliced into a game. Which is my main criticism of the MGS series. A lot of Talk and hardly any of it is part of the gameplay or affects it in any meaningful way.
4. Dark Cloud - Couldn't say. But Procedural stuff sucks 99% of the time.
5. Splinter Cell: Pandora Tomorrow - The Xbox version sure was and kinda still is. The PS2? Not even close. The Asymmetrical MP was cool though.
6. The thing - The system was kinda cool in theory. In practice? Meh. But it should've been brought back for other games for sure, and expanded upon. At least some type of variation of this mechanic.
7. Final Fantasy XII - While the System was kinda cool. It did lends to your party playing on Automatic. Became monotonous after a while.
8. Kill Switch - Kinda. But Metal Gear, Splinter Cell and Winback already had it first. Then there was Time Crisis.
9. Mercenaries: PoD - You spelled Monster Attack way wrong.
10. Mortal Kombat: Deception: Tobal No. 1 or Ehrgeiz.
Good list, I would include Okami (brush mechanics), Viewtiful Joe (time & zoom mechanics)

The stealth icon has gone too stealthy of late, but the best Splinter Cell games still rank among the best games ever made.

Jack Wall, the man behind some of the gaming industry's most iconic scores, sits down with PLAY to discuss his multi-decade career.
man...i saw a teaser for the movie one time in theaters...never again...
is my memory correct
but it would remind me a lot like a bourne identity if they based it off the 3rd installment of the game.
They have a trailer for this movie in their Chaos Theory game. Chaos Theory is so old, I thought they cancelled the movie.
http://www.msxbox-world.com...
It's a good watch and definitely stirs some memories for SC-fans of old.
These SC movies remind me of just how far ahead SC was in terms of tech. The use of Dynamic Shadows back last-gen was a huge thing. And if I recall, SC was the first console game to use those shadows. Now everyone's using those kinds of shadows now this-gen.