
Joystick Division writes: "Of the many games I've played so far this year, only a handful have been entirely solo affairs. Aside from games like Infamous, Wolverine and Prototype, most titles have offered some kind of multiplayer mode. That's a good thing, right? After all, we gamers want to get the most for our money, and multiplayer modes help extend the time we spend with our $60 games. But is a multiplayer component necessary for all of these games? Did, for example, Bionic Commando need a multiplayer mode? A friend of mine has played through Bionic Commando's campaign three times already, but he's only spent two or three hours with the multiplayer. So was the mode a good use of the developer's time?"

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I don't think any of the developers/publishers pushing out the "not-up-to-par" multiplayer games expect their title to be the next Halo or Call of Duty, but they see it as a an extra incentive for gamers to buy their product. And in many cases it is.
Exactly, more than ever games are just trying to lure you into the purchase or preorder with the promise of an amazing feature (like multiplayer) which ends up sucking in the end.
Multiplayer seems pretty much default in terms of how developers are utilizing it to extend the replayability of any given game. But EPIC multiplayer modes definitely seem few and far between.
I have played Devil May Cry: 3 for 500+ hours and still play it sometimes.
The game did not have a multi-player option.
The only rewarding online option is Halo3, in my opinion.
Fighting genre still holds the greatest Re-playability in games.
look at street fighter and king of fighters.
I agree with the article. I think that devs should concentrate on the single campaign.
id say no to multiplayer unless they are willing to put plenty of time and money into it.
too many online games flop these days
but they should start putting co-op into more games tho