
Tech-Gaming writes: "If there is an afterlife for games, Damnation doesn't deserve the fate its moniker implies. Sure, the title's imprudences are numerous- shooting feels woefully anemic, the graphical palette is extraordinarily drab, and vehicular levels are frustratingly superfluous. Yet, underneath those deficiencies there exists a wealth of good intentions that were never quite realized. A half-year of purgatorial polishing might have offered the redemption this slightly misguided game desperately needed."

We don’t finish it, but we’re finished with it.

We feel pretty damned in this steampunk shooter.
This Week on Digital Fiasco: Gearing up for PSX 2016, Duke Nukem (Who wants some?), Nintendo quashes VGA nominations for fan games, Square-Enix hates sharing. Also we take No Man’s Sky down to the Foundation, and talk about the new 1.1 patch and the end of Sean Murray’s long silence, but first, we discuss being buried under our backlogs on Black Friday. All of that and more on this episode of Digital Fiasco.