
Kombo: One aspect of gaming that I suspect will always challenge designers -- and sometimes gamers, ironically enough -- is properly tuning the game difficulty.
Not all games should be easy, not all games should be hard. And not all games should be held to the same standard; different types of games demand different design.
Two games from late last year on opposite ends of the spectrum but well tuned all the same: Mega Man 9 and Prince of Persia. Both were spoken of frequently for their difficulty.

The mind behind Prince of Persia shares his family’s life story as well as his own as a videogame developer in an emotional and very personal book.

With the release of The Lost Crown this week, let's take a look at every Prince of Persia game released since the series debuted.

If you’re a gamer “of a certain age”, you may vaguely remember the moment when games went from a grueling gauntlet requiring all your skill and concentration to tackle to a casual, checkpoint-containing, cruise control-encouraging walk in the park.
I beat Jurassic Park multiple times!
Jurassic Park had no save system, so I would leave the console running while I went to school, took breaks. It's not that it's hard, it's just tedious. But I was a Jurassic Park obsessed kid (around 13 when this hit), so I would obsessively scower ever inch of the maps (both 2D and 3D) until I had them memorized.
The Star Wars trilogy, I only beat w the cheat codes.
with the exception of Jurassic Park and Prince of Persia, I've beaten every other one of those. It just takes practice and time. Something I had way more of when I was younger.