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Human Head Studios Damaged In Fire

Human Head Studios, maker of the game Prey, was recently the victim of a fire that destroyed a portion of the building they the studios' employees were staying in.

According to the report from Channel3000.com, firefighters received a call around 2:30 A.M. of April 20 regarding flames coming out of the building where Human Head Studios is located. No cause has yet been determined for the fire, though it is presumed that the fire began in the rear storage area of the building.

The building, which housed numerous other businesses, was apparently damaged severely in the flames. Luckily, no injuries were reported from the blaze, though the businesses involved were definitely hurt by the fire.

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channel3000.com
Ru6964d ago

someone probably through a lit roach on the ground next to somthing combustable!

God of Gaming6963d ago

That sucks... glad nobody was hurt! Fire is a scary thing

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40°

15 Years Ago, Mortal Kombat (2011) Saved Gaming’s Biggest Fighting Franchise

A brutal reset, a smarter story, and a return to what made it great—Mortal Kombat (2011) revived the series.

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fortressofsolitude.co.za
italiangamer26d ago

"Gaming’s Biggest Fighting Franchise"

Press X to (seriously) doubt.

DarXyde24d ago

Underrated comment. I used to hate that game so much that any time my siblings asked me to play it, I just picked Hom and shut myself down mid-match.

Soy25d ago

And then MK1 killed it again.

DivineHand12524d ago (Edited 24d ago )

15 years went by so fast. I remember playing through the story mode at launch.

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Pixels in the Blood: The Journey of Rob Hewson

The name "Hewson" carries a special weight for anyone who grew up during the golden age of British computing. As the son of Andrew Hewson—the man behind legendary publisher Hewson Consultants—Rob Hewson didn't just grow up playing video games; he learned to spell his name from their title screens. However, Rob didn't just rest on his family's 8-bit laurels. From leading major LEGO franchises at TT Games to tackling the high-stakes world of technical porting at Huey Games, Rob has carved out a unique path in an ever-evolving industry. In this candid interview Rob to discussed the burden and beauty of a family legacy, the technical "scar tissue" left by the ambitious Hydrophobia, and why porting a masterpiece like Inscryption to consoles is far more than a simple copy-paste job.

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Early Tomb Raider: Legend gameplay footage shows unseen areas and different visuals

To celebrate Tomb Raider: Legend's 20th anniversary, the official channels have shared an early in-development gameplay demo.

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eurogamer.net