
SKOAR! "This is what we managed to rummage through the mind boggling number of patents floating across the world wide web. Microsoft it seems has patented a new method of camera control which will be utilized to offer a smoother degree of control and aiming for a third person/first person action game."

A brutal reset, a smarter story, and a return to what made it great—Mortal Kombat (2011) revived the series.
15 years went by so fast. I remember playing through the story mode at launch.

The name "Hewson" carries a special weight for anyone who grew up during the golden age of British computing. As the son of Andrew Hewson—the man behind legendary publisher Hewson Consultants—Rob Hewson didn't just grow up playing video games; he learned to spell his name from their title screens. However, Rob didn't just rest on his family's 8-bit laurels. From leading major LEGO franchises at TT Games to tackling the high-stakes world of technical porting at Huey Games, Rob has carved out a unique path in an ever-evolving industry. In this candid interview Rob to discussed the burden and beauty of a family legacy, the technical "scar tissue" left by the ambitious Hydrophobia, and why porting a masterpiece like Inscryption to consoles is far more than a simple copy-paste job.
To celebrate Tomb Raider: Legend's 20th anniversary, the official channels have shared an early in-development gameplay demo.
oic.
Although Its been pegged as a FPS any possibility you control multiple members?
Just too much win.
I dont want to use Natal for a FPS. I want to use a controller.
I have nothing against trying to incorporate new controls in existing game genre and even make it the default... just as long as they offer an option to map to just a regular controller. Choice is good.