
IGN writes: "It seems like it'd be an easy sell for Gearbox's Borderlands. Mix one part first-person shooter with one part Diablo-style loot hunt and you've got the basic formula for gameplay. In Borderlands, you blast around the open game world, known as Pandora, picking up hundreds of thousands of types of weapons, leveling up and customizing your character's skills and, if you like, hopping into vehicles to more quickly traverse the virtual terrain. Mix in online functionality so you can quest with others and it seems like a dream game for loot-grind genre fans looking for a more substantial gameplay experience than spamming skills and potions".

The developers behind the original Borderlands discuss their last-second Hail Mary to change the course of the franchise.
ever since XIII came out I really loved the cell shaded artstyle in games. I probably wouldn't have tried it if it didn't have such a style like that

Pure Arts Reveals Borderlands Collectible that fans should l8ve.

Take-Two admits the Borderlands movie was disappointing, though it still contributed to the game catalog's sales.
"we don’t really need to break out the contribution from the film because while it was economically positive"
Come on, there was nothing positive about it, it literally bled money...not really economically.
So the movie cost 155 million to produce and another 30 million dollars to promote . Borderlands movie brought in around 31 million worldwide . So basically, the Borderlands movie was a 154 million commercial for Borderlands video game franchise.