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Exclusive Interview: Up-and-Coming XBLA Developers Halfbrick Studios

Ryan Rigney of Cinemablend.com's games blog interviews the next big Xbox Live Arcade developers, Halfbrick Studios. Will their upcoming exclusive, Raskulls, be the next Castle Crashers. It's likely.

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cinemablend.com
Foxtail6158d ago

I was waiting for this game ever since I started reading those character profiles. Instead of going down to the local EB or something to check new games, it's far more fun to check the newest available XBLA games. Raskulls is right at the top of the radar, same with Trials HD and Shadow Complex (all new games unlike MVC2). Nice interview!

RKRigney6158d ago

er... what does MVC2 stand for?

Foxtail6158d ago

Marvel vs. Capcom 2. Old, sweet fighting game (reminds me of classic Ken v. Wolverine battles), but XBLA is getting way better with the original games, so there's not nearly as much need for ports. Out of all the high ranking games on XBLA, Braid and Castle Crashers are among the best, both original. Hoopefully Raskulls is 2009's equivalent.

RKRigney6158d ago

Yeah it doesn't look anything like Braid but I could totally see how it could be this year's Castle Crashers :) I'm looking forward to it

KingKionic 6158d ago

Cant belive you didnt know what the best fighting game was...

*coughs*

One of the best fighting games.

Raskulls could be just as hit as was the successor. Could be just as addicting.

Foxtail6158d ago

Slightly understandable - MVC2 was hard to pick out for a newbie amongst the gazillion iterations of Street Fighter that were coming out around that time. I do vividly remember MVC2 though, which i guess is a testament to how good it was. Of course, 360 controls suck for fighting games to the point of them almsot being broken. Need an arcade stick.

Out of curiosity, does anyone know if you can control regular games with arcade sticks? I remember playing various platformers in the old arcades with sticks, so it might be cool with Raskulls. Or even any XBLA game that isn't a dual stick shooter :)

KingKionic 6158d ago

There was a 16 way dpad....it was a limited time one

http://www.gamespot.com/new...

:(

Xbox 360 arcade stick

http://www.gamestop.com/Cat...

Foxtail6158d ago

16 way d-pad isn't necessary, just a d-pad where you can actually tell which direction you are pressing. Unlike the 360 one.

I love Nintendo's d-pads, but the surrounding controllers aren't quite suitable for fighting games.

KingKionic 6158d ago

Well the main problem for fighting games is the xbox 36o dpad.

Most time just end up getting a fighting pad like street fighter`s

cherrypie6157d ago

You have to check-out "Game #3" from Behemoth.

Looks like a CoOp platformer.
http://devblog.thebehemoth....

KingKionic 6157d ago

That looks interesting.
thx for heads up.

+ Show (7) more repliesLast reply 6157d ago
hombrehambre6158d ago

This game looks wicked. I want.

tinydancer6158d ago

Yeah I can't wait for the demo to drop

RKRigney6158d ago

er... what's the price? Hopefully 800 points...

Mo0eY6157d ago

I do admit as a PS3 owner, I am quite envious of this game. It looks nice.

DelbertGrady6157d ago

Can't wait to play this on my Xbox 360!

The Master Chief6157d ago

Raskulls looks awesome! There is a serious amount of 360 material building up. I just hope they announce Mistwalkers RPG's, Rare's games and Gears of War 3 in not too long. Then we will completely be in a 360 game overload. =P

KingKionic 6157d ago

You sound pumped...

Let`s take it a step at a time. All this glory might kill someone here.

lol

Show all comments (21)
40°

15 Years Ago, Mortal Kombat (2011) Saved Gaming’s Biggest Fighting Franchise

A brutal reset, a smarter story, and a return to what made it great—Mortal Kombat (2011) revived the series.

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fortressofsolitude.co.za
italiangamer25d ago

"Gaming’s Biggest Fighting Franchise"

Press X to (seriously) doubt.

DarXyde23d ago

Underrated comment. I used to hate that game so much that any time my siblings asked me to play it, I just picked Hom and shut myself down mid-match.

Soy24d ago

And then MK1 killed it again.

DivineHand12523d ago (Edited 23d ago )

15 years went by so fast. I remember playing through the story mode at launch.

40°

Pixels in the Blood: The Journey of Rob Hewson

The name "Hewson" carries a special weight for anyone who grew up during the golden age of British computing. As the son of Andrew Hewson—the man behind legendary publisher Hewson Consultants—Rob Hewson didn't just grow up playing video games; he learned to spell his name from their title screens. However, Rob didn't just rest on his family's 8-bit laurels. From leading major LEGO franchises at TT Games to tackling the high-stakes world of technical porting at Huey Games, Rob has carved out a unique path in an ever-evolving industry. In this candid interview Rob to discussed the burden and beauty of a family legacy, the technical "scar tissue" left by the ambitious Hydrophobia, and why porting a masterpiece like Inscryption to consoles is far more than a simple copy-paste job.

50°

Early Tomb Raider: Legend gameplay footage shows unseen areas and different visuals

To celebrate Tomb Raider: Legend's 20th anniversary, the official channels have shared an early in-development gameplay demo.

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eurogamer.net