
Blast Magazine writes: "It's funny, you know: many of those that grew up with Final Fantasy VII, or were first introduced to the series on the Playstation with Cloud and his partners from AVALANCHE, never understood why the 16-bit predecessor Final Fantasy VI was a big deal. After all, where were the computer graphic cut scenes, or the detailed 32-bit backgrounds, presented in a somewhat isometric style?
The SNES didn't have the same horsepower, and due to heavy marketing by Squaresoft that showed off the then-impressive cut scenes involving Cloud, Aeris and the villainous Sepiroth, the game was a hit - the biggest Final Fantasy success at that point as well as the biggest since. It was hard to argue with that, even for the early adopters who knew that FFVI, on the strength of its wonderful narrative, fantastic characterization, its heavy flirting with more open-ended, western styled role-playing games combined with traditional Japanese elements and its steampunk aesthetic, was the superior title, 16-bits or not."

Final Fantasy VII 1997 exceeds 15.5 million units sold worldwide as of February 2026, reinforcing its legacy as the series best selling title.
Modern day publisher be like: "Failed to meet sales expectations. Pivoting to live service."
It's an absolute legend of a game. And I honestly really love how the remake trilogy is shaping up so far.

Final Fantasy 7 is one of the most iconic video games of all time, with it helping to changed the RPG landscape when it was released in 1997.
If you already own it... There, I saved you the click on a deliberately misleading article.
I bought the game yesterday on steam for $4 because Square Enix is trying to replace it with a version that has no mod support.
Prior to yesterday, I had no idea the game had so many great mods until people started making a fuss out of it.
u get the switch 1 version of the og ff7 for free if you own 7 remake for the switch 2.
lol.
But BG2 didn't emerge in a vacuum, and in a recent chat with Slandered Gaming it emerged that—while we can thank BG2 for a lot of our favourite RPGs since—we have a whole other game to thank for BG2. That'd be Final Fantasy 7, which lit a fire under BG2 director James Ohlen to go all out with the game's structure and companions, per Trent Oster—who worked on the original Baldur's Gate and has since become CEO of Beamdog, the studio behind the BG1 and BG2 Enhanced Editions.
Baldurs Gate 1&2 were my games back in the day on PC. Icewindale and Neverwinter Nights as well
...you really shouldn't be playing games. At all. The whole idea of the "Graphics whore" represents everything that's wrong with the industry.
On the subject of FFVII... I would say it's my favorite Final Fantasy. I played through the series in reverse order after finishing FFX, so there's no "nostalgia" at play for me. I wouldn't call FFVI superior... good, but I didn't like it as much (it never "grabbed" me).
As for this "WRPG" nonsense... the first final fantasy to embrace the type of gameplay we commonly attribute to "WRPGs..." that was FINAL FANTASY.
You know, the very first one.