
TeamXbox writes: "It's been nearly two years since Borderlands was officially announced by 2K Games, bringing us yet another game series that Gearbox Software (Brothers in Arms) started up. However, somewhere during its development, it was decided that the game needed something different to set it apart. If you look at the game's screenshot gallery and compare the shots from last year with the ones that came in from around E3 earlier this month, it's not hard to see what the change was."

The developers behind the original Borderlands discuss their last-second Hail Mary to change the course of the franchise.
ever since XIII came out I really loved the cell shaded artstyle in games. I probably wouldn't have tried it if it didn't have such a style like that

Pure Arts Reveals Borderlands Collectible that fans should l8ve.

Take-Two admits the Borderlands movie was disappointing, though it still contributed to the game catalog's sales.
"we don’t really need to break out the contribution from the film because while it was economically positive"
Come on, there was nothing positive about it, it literally bled money...not really economically.
So the movie cost 155 million to produce and another 30 million dollars to promote . Borderlands movie brought in around 31 million worldwide . So basically, the Borderlands movie was a 154 million commercial for Borderlands video game franchise.