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20°

Samsung supporting both Blu-ray and HD-DVD

The Korean consumer electronics manufacturer said Friday it expects to have a dual-format machine that will play Blu-ray Disc and HD DVD software in stores in time for the holidays.

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today.reuters.com
lilwingman6969d ago (Edited 6969d ago )

I know this is going to sound bias, since I want Blu-Ray to win... but putting all biases aside, I think what Samsung and LG are doing is actually having a negative impact on the industry, and are moves meant to simply make them money, and at the same time, completely disregard the consumers. By producing dual drives, they are only furthering the confusion that the public will face: having to deal with two formats. The sooner one format wins out, the better for everyone.

50°

44% of games industry professionals have considered leaving the industry as a result of redundancies

New report from Skillsearch found that 22% of those surveyed had been laid off within the past 12 months.

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gamesindustry.biz
Cockney27d ago

Well if that 44% left im sure there would be a lot less redundancies

40°

Stop Killing Games on the latest European Commission public hearing

It's a step forward for Stop Killing Games.

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rockpapershotgun.com
50°

"Be creative 99% of the time" – Glen Schofield on how creativity can help fix AAA industry woes

The Callisto Protocol director thinks the solution involves the right people, the right timing, and perhaps a little bit of AI

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gamesindustry.biz
lodossrage28d ago

I don't agree with that. I WISH I could agree with that. But buying habits and customer opinions prove otherwise

We've seen developers in the AAA space try new things and ideas. More often than not, the customers aren't willing to give things a chance, or not enough people buy into the project for it to grow.

Creativity works better in the indie space because the budgets, pressures, and expectations aren't the same.

Scissorman27d ago

it's a nice idea and it worked during the PS2/PS3-era when AAA didn't cost hundreds of millions of dollars. smaller budgets and shorter development time left room for more creativity and more risk. a game didn't need to sell 4 million+ copies to break even. things are different now.

__y2jb27d ago

This is the guy who bragged about crunching his staff and having them work through the night. Crunch culture has lost more talent and done more damage to the industry than any other factor. Screw him.