
One gripe among hardcore Mass Effect players is that its toughest difficulty was an unlockable - after playing through the game twice. A design lead explains why, and "insanity" may not be locked in ME2.
On the Mass Effect forums, Christina Norman, lead system designer, said that Insanity difficulty was made unlockable, because it was so difficult a player needed the experience of already playing through the game in order to complete it.

One of the best things about the Mas Effect series is the companions you meet along the way. So here is a tier list of all the companions from Mass Effect!
To think that Bioware at some point was capable of doing games like this, you see those characters and remember them like good old friends, and now check ME Andromeda, Anthem, Veilguard etc and wonder what the hell happened.

RPGs are often huge, sprawling endeavours. With limited playtime, we have to choose wisely, so here's the best western RPGs available today.
"I started playing games yesterday" the List... Meh!
How about a few RPGs that deserve some love instead?
1 - Alpha Protocol - Now on GOG
2 - else Heart.Break()
3 - Shadowrun Trilogy
4 - Wasteland 2
5 - UnderRail
6 - Tyranny
7 - Torment: Tides of Numenera
And for a bonus game that flew under the radar:
8 - Banishers: Ghosts of New Eden

Wealth of Geeks explores some of the best gaming romances that have stolen our hearts over the years.
I'd prefer it to start on insane for the achievement.
Can't wait for this, it's gonna be GOTY 2010 imo.
I don't usually mind having to beat a game once to unlock the hardest mode, but twice is ridiculous. ME really pissed me off for being so darn easy. I could beat that game in my sleep. I got bored of it a while into the second playthrough, though. It only seemed to get easier. The story in ME was great, but the combat really lagged because the AI was just so darn stupid. All they did was waddle back and forth and yell "I will destroy you!" over and over again. Hopefully they really will improve the hardest diff. in ME2.
Im glad BioWare is taking some time to really make the AI smarter. Insanity on ME1 was really horrible, it would take FOREVER just to kill a Krogan! Just like in the interview, Insanity in ME1 did not make the enemies smarter, it made them tougher. The bosses would take a million shots just to die.