
Desperate times calls for desperate measures. The once popular fighting genre needs a resurgence to claim dominance on the home consoles.
There's no running from it anymore – the death of the arcades has hurt several genres for video game home consoles. While analysts will argue that video games run through a cycle, there's no denying that the arcades are dead in the Americas.
So what must publishers do to bring this once-popular genre back to the forefront of gaming?

It's important in life to maintain a broad palette when it comes to culture and the arts. Hideo Kojima agrees, as he continues to use video games like Death Stranding to introduce people to music and other elements they might not otherwise discover.

In an interview, SEGA Sound Team lead composer Tomoya Ohtani revealed that Sonic’s global music success didn’t come from chasing trends overseas.
I think this is how Japanese devs need to think. Catering to the west is a terrible idea. I personally, seek out Japanese developed games because they bring a unique experience to gaming. They just stand out more that way.
The sonic music is iconic the mega drive games were some of the best on the system but i wouldn't say they were free of western influence especially since 3 was composed in part by Michael Jackson
But honestly most of the crush 40 soundtrack music lives in my head rent free
Uhhh that's a strange thing for him to say. Even in the interview he admits to listening to a lot of western music.

Mojang has partnered with Merlin Entertainments to build the world's first Minecraft theme park in the UK.
Bought Virtua Fighter 5 and Tekken: DR for PS3, Tekken 5 and VF4 for PS2, Tekken 1 for PSX hehe
Most new fighting games have nice 3d graphics, but play pretty much like a 2d fighter. There have been some games that tried to change it, namely Bushido Blade, Ehrgeiz and Tobal. These games tried to utilate the space that is in 3d. But that was years back and since then the genre has stagnated and become more and more conservative.
fighters should be utilizing physics and dynamic animations just as nearly every other genre is starting to. As deep as you may want to call any of todays fighters, whether that be Virtua Fighter or Tekken, they're still filled with canned animations and laughable exploits. There's no reason why a simple jab should stop a full force spinning hook kick, period. Whenever I bring such issues up, I'm given the excuse "that's just the way the game works!"
Well, Mario worked in 2D decades ago, and he's made some graceful transitions since, so there's no reason for fighters to stay locked in the same mold for so long. Fundamentally, we've been playing the same tired games for ten years. It's gotten to the point where I'm seeing bigger changes and updates to annual 2k and 2000-whatever sports titles than I am with these fighters that are sometimes 2-3 years between installments. This is one of the biggest travesties in the industry IMO, and it needs to change. I still love these recycled fighters mind you, I'd like to think that I'm a pretty avid fan of the genre, but with that love comes a lot of pent up disappointment and unrealized expectations.
If various titles are utilizing physics engines, middleware similar to endorphin, or advanced animations such as those of NBA 2K7, then there's no reason for fighters to be stuck in 1995. It is a dying genre without question, but I'm still waiting for a developer with some vision beyond yesteryear to step up and put forth something revolutionary.