All Channels
Popular
150°

Inside The Wii

The following is an interview with an industry insider who had hands on with Wii sdk 2.1.

Read Full Story >>
wiinside.blogspot.com
ItsDubC6971d ago (Edited 6971d ago )

If that's all true, that was one of the most enlightening articles I've seen about the Wii. Aside from the numerous editing mistakes, it was chock-full of technical info that I've been looking for on the hardware.

This whole time, I thought the Wii was basically just a GC w/ enhanced controls so I was shocked to learn that the Wii GPU can be 3-5 times more powerful than the GC's and that the system overall can dish out twice as many megapixels per second as the Xbox.

It was also nice to learn about some of the characteristics of the GC devkit that Nintendo fixed for the Wii devkit. Good stuff.

ChickeyCantor6971d ago (Edited 6971d ago )

this will show the ignorant ! XD

also i dont think ATI and IBM did nothing at all those years..glad to hear the Wii can do something...but the devs better be on it...a**holes >=(

ITR6971d ago

Noticed he or she said the res. is restricted by the developers kit, but not by the hardware.

This makes me think the gpu can do 720p which is what has been rumored for around 4 months now.

I guess by yr end and early next yr we'll see more games looking like Xbox ports of sorts.

anthonsh6970d ago

Sounds like Nintendo doesnt want them making "HD" games. Maybe it is a game quality - strategic move. If they removed the feature in the dev kits, maybe HD games struggle in other areas given the size / power of some of the components.

IE: its capeable, but they'd rather dev's dont use it, and just concentrate on making good games at the lower res.

tplarkin76970d ago

How can a developer claim that the X360 is only 2.5 times faster than the Wii? That's utterly ridiculous as Kameo proves the power of the X360 in terms of polygons. 4000 NPCs with unique AI in Kameo. Does that mean you can have 2000 NPCs on the Wii? No.

ItsDubC6970d ago (Edited 6970d ago )

Speed doesn't necessarily correlate to overall performance. A 3 Ghz single-core CPU isn't gonna perform on the same level as a 3 Ghz dual-core CPU. There are other variables as well such as bus speed, ram timings, and GPU performance. That being said, how do you know that the Wii can't handle 2000 NPCs? That's largely dependent upon the complexity of the AI algorithms.

ITR6970d ago

Whats the point of 3 processors, if you don't write for them.
Also speed isn't everything...it's how your program for it.

ChickeyCantor6970d ago

They all said 700+mhz is nothing, but like itsbubc is saying the whole hardware is important. Lets not forget Wii is running @ 480P max if supported by the game, this also means that the GPU isn't calculating high resolutions('720P+) so plenty of GPU-calculations are left..
we have all seen how good looking the mario:galaxy trailer was..to be honest i didn't expected it would look that good.

anthonsh6970d ago

Storage space is proportional to power is proportional to screen resolution. Trust me, the Wii is a fine piece of engineering, they've thought this out. If you enabled Devs to run a game at 720p, the customers would demand it, and the games would suffer.

anthonsh6970d ago

Here:

1080p resolution is approx. 1000x1000 pixels, 1,000,000.
480p resolution is approx. 400*400 pixels, 160,000.
Thats 6.25x larger.

6.25X the storage space of a dvd, what, 4.5GB? I'm not looking it up, thats close enough, = 28.125 (GB) or roughly the storage space in a BluRay/HDDvd disc.

Thats how this type of stuff works out.

You cant fit more game on an HD - DVD disc, you use all the excess for the graphics making the SAME game.

Many other hardware issues work out the same way.

marison6970d ago

Quote:
"1080p resolution is approx. 1000x1000 pixels, 1,000,000.
480p resolution is approx. 400*400 pixels, 160,000.
Thats 6.25x larger."

1080p is 1,920x1,080= 2,073,600
720p is 1,280x720= 921,600
480p is 856x480= 410,880 (if Widescreen with square pixels)

480p have 5,05 minus pixels than 1080p.

But, what you say doesn't make so much sense. All HDTV resolutions could be possible on Wii, Xbox 360 or PS3.

In the end, all depends on the number of shader instructions per frame, occlusion culling, texture caching efficiency and if the video RAM could at leat save the frame buffer, Z buffer and some textures.

Show all comments (13)
50°

Why the Wii is Such a Nostalgic System in 2026

The Wii is now a retro console. Let’s get nostalgic about an often maligned system.

Read Full Story >>
downupjourney.com
ActualWhiteMan21d ago (Edited 21d ago )

Crazy to think the WII is to the Switch 2, as the NES was to the WII back then. 20 Year difference.

jznrpg21d ago

My wife asks me to bust it out (heh) everyone once in a while to play bowling and tennis with the kids. There was a ton of slop on it but some good stuff as well.

Smellsforfree21d ago

Wii was great but boy howdy did it cause Microsoft to go on a dark walk with the Kinect and the disastrous XBox One launch that they arguably never recovered from.

Loktai20d ago

Not nostalgic for me.. I was there.. anyone who wasnt a little kid realized it was a gamecube with shit tacked onto it, it was the "joke" system and was well below even the switch in terms of comparing it to the latest machines at the time. The machine was well loved by young people and "casual gamers" who now remember it 20 years on, or in most cases more of its sales came in the 15-20 years ago range not right at launch- but again its not nostalgic for people who were "gamers" then really, just for those who ended up with one in their house, the games , graphics, interface and online features were archaic already in 2006.

60°

Star Wars: Shadows of the Empire (1996) Still Feels Like Peak 90s Star Wars

Dash Rendar, Prince Xizor, the Battle of Hoth, and one of the boldest Star Wars multimedia projects ever made. Here’s why Shadows of the Empire still matters.

Read Full Story >>
swtorstrategies.com
MayorPauline51d ago

This game along with Rogue Squadron got me into to Star Wars. The release of special edition VHS Star Wars collection was perfectly times on top of all that. 😆

Redgrave51d ago

Because it is.

Please re-release this.

SimpleSlave51d ago (Edited 51d ago )

But it wasn't. Although I do agree that some of the tie-in media, like the novels and comics, were pretty good.

Still, games like Dark Forces, Jedi Knight, Rogue Squadron, and the space sims were peak 90s Star Wars. Shadows fell flat because of the abysmal controls and unimaginative levels. And if you wanted to really experience the seedy side of the universe, Jedi Knight: Dark Forces 2 was peak, and it wasn't even close.

Regardless, and much to my dismay, we got the better version thanks to Ubislop in Outlaws, which is what Shadows should've been, albeit at a smaller scale.

shinXseijuro50d ago

As a kid me and my cousins loved this game . I have great memories with this one and the Star Wars pod racer game .

30°

How Trackmania inspired the “biggest feature ever created” for The Crew Motorfest

Debuting in Season 9, all players can try a beta of The Crew Motorfest’s new ambitious track creator, TrackForge.