
Videogamer writes: "Randy Pitchford isn't afraid to tell it like it is. The head honcho of FPS specialist Gearbox Studios is currently working with his team to put the finishing touches to FPS/RPG hybrid Borderlands, so we caught up with him to find out how much of a risk the studio is taking. With numerous delays, a complete art redesign and ambitious cooperative play, is Borderlands a big gamble given the current climate?"

The developers behind the original Borderlands discuss their last-second Hail Mary to change the course of the franchise.
ever since XIII came out I really loved the cell shaded artstyle in games. I probably wouldn't have tried it if it didn't have such a style like that

Pure Arts Reveals Borderlands Collectible that fans should l8ve.

Take-Two admits the Borderlands movie was disappointing, though it still contributed to the game catalog's sales.
"we don’t really need to break out the contribution from the film because while it was economically positive"
Come on, there was nothing positive about it, it literally bled money...not really economically.
So the movie cost 155 million to produce and another 30 million dollars to promote . Borderlands movie brought in around 31 million worldwide . So basically, the Borderlands movie was a 154 million commercial for Borderlands video game franchise.