
istockanalyst.com writes: The problems of the PS3 are multiple. It has a quirky new CPU architecture and a poor GPU which acts as a bottleneck, hobbling the capabilities of the machine. If this weren't enough there is the unavoidable fact that the PS3 isn't selling very well. We are in mid cycle now, the point at which sales volumes should be ramping up. And for the PS3, they aren't. The main reason for this is price, the PS3 is still vastly too expensive for the market and is cruelly exposed by the bargain that is the Xbox 360.
Sony are caught between a rock and a hard place. The PS3 design contained so many newly developed bits that it was, and remains, very expensive to manufacture. But Sony are not in good financial health so do not have the resources to subsidise a price reduction. Already they have lost billions on the PS3 project. It has proved to be probably the biggest loss maker in the history of video gaming.

A brutal reset, a smarter story, and a return to what made it great—Mortal Kombat (2011) revived the series.
15 years went by so fast. I remember playing through the story mode at launch.

Why did Sony push Shuhei Yoshida out of his role leading PlayStation's first-party games? He'd overseen some huge successes. Well, apparently, he didn't listen.
Yeah I can see that for sure. Shuhei Yoshida should have been in charge not Jim Ryan.
More confirmation that Jim Ryan is the culprit for what has happened to Sony. Hulst needs to go too. What sucks is that a lot of the good top heads at Sony are no longer there. I wish that guys that were forced out prematurely by Dumbo Jimbo like Shuhei and Layden came back.
Makes you wonder if MS even thought about hiring him after Phil and Sarah were leaving. He certainly couldn't make their situation any worse.
Yoshida for President! Jim Ryan was and always be a hack! Sony should get Shu back
All the gamer/consumer lead heads are gone across PS and Xbox. shuhei gone phil's gone (questionable) but gone. The future of gaming is somewhat uncertain across the board.
Former Naughty Dog artist Gabriel Betancourt explains why the "sweet spot" for game teams is under 200 people and how AAA "factories" kill creativity.
There’s definitely some truth to this. When teams get too large, coordination starts to outweigh creativity—layers of approval, risk aversion, and tight deadlines can turn bold ideas into “safe” ones. Keeping a team under ~200 people sounds ideal for maintaining clear communication and a shared vision. That said, massive AAA projects also come with huge technical demands and expectations, so scaling up isn’t always avoidable. The real challenge is figuring out how to keep that small-team creativity alive inside big studio structures.
You're not going to ignore 23 million gamers now are you? :)
Old Brucey Boy is back with a vengence I see.
Hahahaha bruceongames is baaaaack!
Love these kind of articles with their 'facts' - that's about the only thing that's quirky.
'mid-cycle' - since when is 2 years old (UK) mid cycle, I think you'll find there is 3 more years until we hit mid-cycle?
'quirky new CPU architecture and a poor GPU which acts as a bottleneck, hobbling the capabilities of the machine' - yer, uncharted, KZ2, infamous, GT5, LBP, Ratchet, MGS4, Mstorm + more tell me otherwise.
'PS3 isn't selling very well' - need i remind you again, it is selling as quick (if not quicker) than the PS2, and it's most direct competitor the 360 in the same time frame.
Yes I agree a price drop would be nice for those who can't afford it as it is, but it HAS already dropped over £130 ($208) here in the UK since launch, that's not too shabby.
Please, get this cr@p off N4G and make way for some real news.
like EA