
One sunny afternoon in May I cycled across town to a meeting of some of the keenest minds in the east of the UK talk at a presentation called 'Life Beyond the CD.' The spring back chairs greeted a half full lecture hall of local and not so local representatives of games developers, tech companies and mobile phone network businesses. And me. On the agenda was a number of topics, from the success stories from the world of digital distribution to the pitfalls of self publishing. This has all been whirling around in my head since then and I've waited for buzz from E3 to simmer down so I can share some of my thoughts with you.

Microsoft announced its financial results for Q3 of fiscal year 2026, including an update on its gaming Xbox business and more.
Not looking good. Hopefully Asha Sharma is able to turn Phil’s disaster around.
To me it's still quite remarkable how they can cash-in 5.3bn in revenue in a single quarter, since their hardware is basically dead.

Thanks to the slip-up of an artist working on the title, we now have more evidence that a new Injustice game is in the works.

Spiders: "We're going to cut straight to the chase so you're not left wondering: After a long period without clear answers, we have received confirmation that Spiders is being liquidated.
What does it mean? This means the company as a whole no longer exists. We'll cease our functions immediately. The planned DLC will release via Nacon, and then-- well, that's it.
We're sorry that it's come to this and would like to thank each and every one of you for your support over the years.
If you have any questions or run into issues with your games, please contact Nacon directly as we'll no longer be able to reply."
I think we'll always need a balance like the modern home consoles and the DSi. Retailers can also continue to make profit from people like me by selling the points cards in shops and the physical games obviously.
It's not a matter of if, but rather when. Currently we are seeing a medium of physical and digital distribution available. This trend will continue because of the limitation faced with digital distribution; people without access to ethernet or inadequate ethernet speeds.
Haaa the thought alone is laughable. Certainly not in Australia where we pay near to $100 for even the most average of download speeds. Lets just hope the AUS governments $30 billion new internet restructure will help increase the speeds plus lowers the cost of the ridiculous plans.
M$ must have been living in the American Bubble when they pulled that nonsense out their corporate a$$. Makes you wonder if the typical American is that ignorant.
With Cable companies bringing bandwidth caps to the US and other countries having caps as low as 30 gb a month, we will never see it be huge with those caps. I wouldn't be suprised if Gamestop funded and lobbied for that to prevent Digital distribution from being too big.
Who would even want to try to download a game the size of a bluray? I'm sure publishers will love everybody buying the download version, but once they start doing that there's another reason why developers won't make games bigger and better. Downloads will be a step back in progress because with discs you could potentially see a 2 disc bluray release someday, and odds are a game that size would be epic.
EDIT 4 the reply below- At home console based games are different than portable games