
CasualCore takes a look at the huge downside of all the hype surrounding Natal and other motion sensor technology and explains why it's never going to work out for true gamers.

A brutal reset, a smarter story, and a return to what made it great—Mortal Kombat (2011) revived the series.
15 years went by so fast. I remember playing through the story mode at launch.

The name "Hewson" carries a special weight for anyone who grew up during the golden age of British computing. As the son of Andrew Hewson—the man behind legendary publisher Hewson Consultants—Rob Hewson didn't just grow up playing video games; he learned to spell his name from their title screens. However, Rob didn't just rest on his family's 8-bit laurels. From leading major LEGO franchises at TT Games to tackling the high-stakes world of technical porting at Huey Games, Rob has carved out a unique path in an ever-evolving industry. In this candid interview Rob to discussed the burden and beauty of a family legacy, the technical "scar tissue" left by the ambitious Hydrophobia, and why porting a masterpiece like Inscryption to consoles is far more than a simple copy-paste job.
To celebrate Tomb Raider: Legend's 20th anniversary, the official channels have shared an early in-development gameplay demo.
damn yall ps3 fanboys need to stop making websites just hate natal is pretty sad.
hmm...i can only agree with the first page...everything else...no.
from my point of view is that Natal is going for no imput device.
Controller less games will only work in VR. Natal in not VR.
I only agree with the first point. Milo is no fun nor practical with the hardware we have now. Its hard to imagine devs putting heaps of resources in devloping life like A.I in games right now. Even it they succeed. I don't get how it would be fun for current games.
Yeah it wont work.