370°

Ask PSU: Killzone

Welcome to the next edition of Ask PSU. This time our journalists were posed questions about the highly anticipated Killzone for PlayStation 3. The title was originally shown off at E3 2005, but nothing has been revealed since. Of course, this meant we were able to be especially creative with our answers, as you'll see.

jwatt6953d ago

I don't think the game will live up to the trailer because that would be craziness but I do think Killzone will come out nice. I think most will be impressed with the game.

SmokeyMcBear6953d ago

yeah, i seriously doubt the trailer, that was just too much. I more worried about gameplay, destructible environments, enemy AI, as well as enemy numbers, online ( i hope they find a way to hook up home with the online games), Graphics are gonna be there, but the more and more I think about games. The more I think about gameplay rather than graphics, too much emphasis on graphics these days. The nintendo has the worst graphics, but awesome gameplay. I mean i remember as a kid I'd play some horrible graphic games (looking back) but they were fun as hell. Meh, anyways, I hope this game lives up to the hype.

Violater6953d ago (Edited 6953d ago )

What if it does live up to the trailer?
I don't even know by what measure people will compare the 2,
Graphically I honestly don't believe its a problem to do, (what i can have an opinion if PSU can so can I, anyway back to my rant.
I will agree we have not seen much from the PS3 so far but promises by way of games, but look very closely at the Tech Demo's we have seen.
In the end I believe it is left up to the developers to find a way.
I think where the PS3 games started with Resistance and progressed to the end of this year will set the tone.

All else fails we will have MGS4 :)

Keyser6953d ago

I think Sony can do it but I don't think they will. Not with this version of Killzone. Maybe Killzone 3. I don't think Sony really has to put all their eggs in the Killzone basket or that they will. Every game is getting hyped now a days. This is living off of hype 2 years old.

This will be a very good game. It will be compared to Halo. It's different then Halo (as it should be). Both games will have areas where they excell and where they can improve. They both will have things that people love and hate about them. Neither game will spark a new revolution in the France or peace in the middle east. They will both simply be fun. It doesn't have to live up the the trailer to be fun. If they get the gameplay down they'll be set. People forget graphics about 4 hours into a game (probably less).

All this you already know. I'll change my name to Captain Obvious.

D3acon6953d ago

I think this is going to be hit or miss for Sony. Sony can't afford to have this AAA title fail. They have all the available know how and the support and talent to pull it off. I don't doubt this will be a great game, I do wonder if it will be a Halo 3 killer. Killzone 2 is going to have to offer some depth and not just be another FPS.

I personally think that graphics should be the last thing implemented in a game. Work on the story, the AI, Game play, then the graphics should be somewhere at the end. Look at Counter Strike. It wasn't the most graphically intense game but it was fun and memorable.

Robotz Rule6953d ago (Edited 6953d ago )

Sony,please deliver or be doubted for the rest of your lives!
I just hope Killzone 2 is worth the wait.

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40°

15 Years Ago, Mortal Kombat (2011) Saved Gaming’s Biggest Fighting Franchise

A brutal reset, a smarter story, and a return to what made it great—Mortal Kombat (2011) revived the series.

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fortressofsolitude.co.za
italiangamer4d ago

"Gaming’s Biggest Fighting Franchise"

Press X to (seriously) doubt.

DarXyde2d ago

Underrated comment. I used to hate that game so much that any time my siblings asked me to play it, I just picked Hom and shut myself down mid-match.

Soy2d ago

And then MK1 killed it again.

DivineHand1252d ago (Edited 2d ago )

15 years went by so fast. I remember playing through the story mode at launch.

90°

PlayStation legend Shuhei Yoshida says Jim Ryan fired him because he didn't listen to him

Why did Sony push Shuhei Yoshida out of his role leading PlayStation's first-party games? He'd overseen some huge successes. Well, apparently, he didn't listen.

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eurogamer.net
Relientk773d ago

Yeah I can see that for sure. Shuhei Yoshida should have been in charge not Jim Ryan.

Cacabunga3d ago

It should be free highway for him now.. but Sony are too stupid to see this, especially that moron Hulst

S2Killinit3d ago (Edited 3d ago )

Wtf why all that anger. PlayStation is dominating on every level. Besides I think there is a little more to hiring a CEO than just who is available. Its not like its a athlete your team wants to buy.

neutralgamer19923d ago

S2Killinit

live service failures, chasing trends, closing studios. yes dominating

Cacabunga2d ago

Sony is Dominating because competition is not existing. Compared to previous gens this is the poorest in terms of software offerings.

Last gen we got Uncharted 4 Lost Legacy and TLOU2 from ND alone.

This is so far a remasters gen, with no competition to lift up the quality

1nsomniac2d ago (Edited 2d ago )

..."PlayStation is dominating on every level"....

...Really???

PlayStation are soon heading into a new generation in the not to distant future. They currently have the worst customer satisfaction they've ever sustained as a company. The company is heading for a huge crash while at the same time they'll need to be planning how they are going to try and win back that favour and the build up to their new releases.

Yes financially they're winning but they're going to have to ride out this complete public corporate disaster. No one has faith in the company or the product anymore. They've damaged their public image so much this generation. Greed can kill anyone.

medman2d ago

Hulst is a disaster......

+ Show (2) more repliesLast reply 2d ago
blacktiger3d ago

He would've done the same thing and fire Jim Ryan and Shuhei would be the villain. Why?
Because Elite creates the narrative and distraction for gamers, users and citizens.

Outside_ofthe_Box3d ago

More confirmation that Jim Ryan is the culprit for what has happened to Sony. Hulst needs to go too. What sucks is that a lot of the good top heads at Sony are no longer there. I wish that guys that were forced out prematurely by Dumbo Jimbo like Shuhei and Layden came back.

robtion2d ago

Yep. Yoshida was responsible for bringing one of the best games of this generation to playstation (Stellar Blade). He is an actual gamer and is in touch with what gamers want (creative, fun games, not GaaS and agenda pushing). He also seems like a genuinely nice guy if you watch some interviews. Of course they got rid of him.

darthv723d ago

Makes you wonder if MS even thought about hiring him after Phil and Sarah were leaving. He certainly couldn't make their situation any worse.

Agent753d ago

Microflop. After Windows XP and Xbox 360, it all went floppy.

S2Killinit3d ago

Floppy 😆
No pun intended

badz1493d ago

Yoshida for President! Jim Ryan was and always be a hack! Sony should get Shu back

Lightning773d ago

All the gamer/consumer lead heads are gone across PS and Xbox. shuhei gone phil's gone (questionable) but gone. The future of gaming is somewhat uncertain across the board.

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50°

Ex-Naughty Dog Dev: Big Studios Are 'Forced' to Hire Like Factories

Former Naughty Dog artist Gabriel Betancourt explains why the "sweet spot" for game teams is under 200 people and how AAA "factories" kill creativity.

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powerupgaming.co.uk
3d ago
phongtro123_com3d ago

There’s definitely some truth to this. When teams get too large, coordination starts to outweigh creativity—layers of approval, risk aversion, and tight deadlines can turn bold ideas into “safe” ones. Keeping a team under ~200 people sounds ideal for maintaining clear communication and a shared vision. That said, massive AAA projects also come with huge technical demands and expectations, so scaling up isn’t always avoidable. The real challenge is figuring out how to keep that small-team creativity alive inside big studio structures.

DarXyde3d ago

More than that, it's logistically untenable. Inevitably, when teams get too large, how do you keep tabs on accountability? I suspect this massive team size is a consequence of the perfectionism streak Naughty Dog has.

I wish we could have so many people working on something and it turns out great because I'm all for collaboration in spirit - the problem is too many people as part of the larger team and smaller units. Suppose for example that you have too many people in the art department; you will very often come up against fiercely competing visions for how things should look. That competitive vision will cause friction between team members, team doesn't work as a unit, the back and forth can further delay parts that the other departments are waiting for, etc etc.

A 200-person team says, to me, that we need to scale back game development. Even if it means we go back to PS2 era costs and scale, why not? Those games are still great fun, the budgets were in check, and you could literally break the 200-man team into like 10 20-man teams working on different projects.