
Develop: Now that we're mid-way into the current console generation, what are game engine developers doing to distinguish themselves from the competition? Ed Fear takes a look at the state of the sector, two kick start a two-week focus on the tech that powers the industry...
Twelve months ago, when we last took a birds-eye look at the game engine market, the focus was very much smoothing out the pains of cross-platform development. Epic was focusing all of its efforts on the PS3 version of UE3, while Emergent was crowing about its multi-core friendly Floodgate technology.
One year on and the situation is a little different, both inside the market and externally. Developers across the world have downsized, but the public's appetite for games remains as fierce as it ever was. Those left behind at streamlined studios still have to deliver envelope-pushing games with smaller teams and tighter budgets, and many of those cast aside need to regroup and strike out on their own. Now everyone needs nimble, flexible, rapid game engines.

Darryl Linington from Notebookheck writes: "Keebmon is a crowdfunded foldable workstation concept that combines a Ryzen AI 9 HX 370 PC, a 13-inch ultrawide touchscreen, and a low-profile mechanical keyboard in a single aluminum device."

bbno$ has temporarily shut down his website after receiving a legal notice from Blizzard Entertainment related to Diablo-themed content.

When Google unveiled Genie 3, an AI that generates explorable 3D worlds from simple text prompts, investors responded by dumping video game stocks en masse—wiping out billions in market value in mere hours. But in their rush to flee, Wall Street confused "playable environments" with actual video games, ignoring the technology's hard limits while threatening the human creativity that makes games worth playing. As the industry faces a future of automated mediocrity driven by shareholder demands, the panic reveals a deeper truth: investors aren't betting on better games, just cheaper ones.
same level of fear that gen ai will replace art ... it is a tool that will help to prototipize open world games, but to completelly substitute game engines ... we are still a long way from it
Humans have been developing things to simplify jobs since the beginning.
AI is going to remove the human factor from the job, but it can never replace all jobs that need a human factor.
I wish I could see the end of the story. What is the end, end goal, final piece, etc.
Is it a world run by machines, do humans live in a free world, does a dictator finally have an robot army, do humans finally free of working forever, does ChatGPT create an army to defeat Gemini., so many possibilities …