
Damnation fits comfortably into the genre of third person shooter. But rather than taking a typical linear approach, levels are mostly designed vertically; similarly to the hit title, Crackdown. The idea here stops players from simply running around with all guns blazing; instead the player must also think logically to gain vantage points when infiltrating enemy positions.

We don’t finish it, but we’re finished with it.

We feel pretty damned in this steampunk shooter.
This Week on Digital Fiasco: Gearing up for PSX 2016, Duke Nukem (Who wants some?), Nintendo quashes VGA nominations for fan games, Square-Enix hates sharing. Also we take No Man’s Sky down to the Foundation, and talk about the new 1.1 patch and the end of Sean Murray’s long silence, but first, we discuss being buried under our backlogs on Black Friday. All of that and more on this episode of Digital Fiasco.