130°

Crystal Dynamics Working on AAA Game

SKOAR! writes "Although no new projects have been announced by the developer, a recent job post by shows that the company is back working on a game and is on the hunt for a senior art director for a prestigious AAA franchise."

morganfell6158d ago

I don't know either but the story of Raziel was certainly wrapped up. Best voice acting in a game series ever.

Skoar though is another one of these pop up sites that doesn't understand a game can't be a AAA title before it is released. A game may have AAA production values but you don't get that after laying off over a third of your company.

xabmol6158d ago

Ya, that really annoys me.

How the F do they know it's a "AAA" game?

Xi6157d ago (Edited 6157d ago )

They're working on a game in an AAA franchise.

This is usually a well known, high selling franchise, like halo, gta, mgs, mario.

822119866158d ago (Edited 6158d ago )

I seriously wonder

100006158d ago

Kain is inbound I hear...

callahan096158d ago

God I hope so.

I also REALLY hope for a PSone Classics release of the original Legacy of Kain: Blood Omen and Soul Reaver games on PSN. I loved those games. The most important for me, though, is Blood Omen. I feel like I was one of the lucky few who got to appreciate and love that game before the Soul Reaver half of the franchise even existed. I got Blood Omen when it first released and thought it was the greatest thing since A Link To The Past. It's still my favorite in the series. Wonderful voice acting, great story, amazing game design. Such a great game. It could really benefit from being re-released so that it doesn't rely on the disc-read for loading everything. The one flaw in that game was the ridiculous long load times. The PC version was great because it eliminated the load times, but my Vista won't run it :(

Aaah, memories. I remember writing a letter in to PSM back when their first issue came out with Final Fantasy VII on the cover. It was the first time I ever wrote in to a magazine, and I wrote to say how much I wanted a Legacy of Kain sequel! I never thought I'd get one, and then Soul Reaver was announced a while after that, and I was as happy as could be.

I'd love it if someone would make a PSN / XBLA sequel to Kain's story, or perhaps even a full-on HD remake, and retaining the hand-drawn 2D top-down graphics. Oh yes. I can dream.

BISHOP-BRASIL6158d ago

I wouldn't complain about a Legacy of Kain new game. Actually I'm hoping for it since E3 2006 to meet the once-next-gen systems... I know Defience wraped up Raziel for good, but we can always upgrade that sword through "mini-worlds" like battles inside the sword playing raziel to get the sword upgraded and the "real world" we would play Kain as usual.

A Gex game could be good, but it have to be as fun as first and have gameplay and graphics quality on par with Ratchet to get my interest raised.

SpoonyRedMage6158d ago

That's kind of how I imagined it. I thought inside the Reaver would be a form of the Spectral Realm and there's certainly enough souls in it already. Could be a good adventure. It'd also lead to some fun stuff where you kill a boss as Kain and then have to fight it as Raziel using a different tactic.

I doubt it'll be LoK though.:(

MajestieBeast6158d ago

wow i thought crystal dynamics was no more loved the gex games from these guys. I wish them goodluck with everything.

Show all comments (23)
50°

44% of games industry professionals have considered leaving the industry as a result of redundancies

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Cockney6d ago

Well if that 44% left im sure there would be a lot less redundancies

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lodossrage7d ago

I don't agree with that. I WISH I could agree with that. But buying habits and customer opinions prove otherwise

We've seen developers in the AAA space try new things and ideas. More often than not, the customers aren't willing to give things a chance, or not enough people buy into the project for it to grow.

Creativity works better in the indie space because the budgets, pressures, and expectations aren't the same.

Scissorman6d ago

it's a nice idea and it worked during the PS2/PS3-era when AAA didn't cost hundreds of millions of dollars. smaller budgets and shorter development time left room for more creativity and more risk. a game didn't need to sell 4 million+ copies to break even. things are different now.

__y2jb6d ago

This is the guy who bragged about crunching his staff and having them work through the night. Crunch culture has lost more talent and done more damage to the industry than any other factor. Screw him.