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210°

2K Games Publishing Exciting Multiplatform IP

2K games publishers of BioShock and subsidiary of Take Two Interactive are currently publishing a new IP that is spread across the PS3, Xbox 360 and P.C.

Kamikaze1356169d ago

Can't wait to see what they're working on and I hope it comes out soon after Bioshock 2 =D

Syronicus6169d ago

Is awesome but I have to ask, do you think they will be using the UE3 for this one again? I kind of hope they have something else in mind but will wait to pass judgement. They did a wonderful job with Bioshock that I can't complain at all about what comes out of these guys so I will wait and see.

Jeromejones6169d ago

Oh its mutlipat, peoplez of n4g dont care :P

Dave20096169d ago

What a shame wish it was exclusive to 360 so they could make the best game they could but now it's going to get downgraded so they can get it running on the Ps3.

CRAIG6676169d ago

LOL! i stand on neither side of the fence but its funny to hear someone taking the other side for once,anyway my ps3 is nothing but a glorified Blu-Ray player tbh...xbox live is where its at,no one in their right mind could argue with that!

skatezero2466169d ago

After Playing Bioshock I have respect for the developers at 2K so i'll be keeping tabs on this

Counter Strike6169d ago

"What a shame wish it was exclusive to 360 so they could make the best game they could but now it's going to get downgraded so they can get it running on the Ps3."

I agree...

50°

44% of games industry professionals have considered leaving the industry as a result of redundancies

New report from Skillsearch found that 22% of those surveyed had been laid off within the past 12 months.

Read Full Story >>
gamesindustry.biz
Cockney18d ago

Well if that 44% left im sure there would be a lot less redundancies

40°

Stop Killing Games on the latest European Commission public hearing

It's a step forward for Stop Killing Games.

Read Full Story >>
rockpapershotgun.com
50°

"Be creative 99% of the time" – Glen Schofield on how creativity can help fix AAA industry woes

The Callisto Protocol director thinks the solution involves the right people, the right timing, and perhaps a little bit of AI

Read Full Story >>
gamesindustry.biz
lodossrage19d ago

I don't agree with that. I WISH I could agree with that. But buying habits and customer opinions prove otherwise

We've seen developers in the AAA space try new things and ideas. More often than not, the customers aren't willing to give things a chance, or not enough people buy into the project for it to grow.

Creativity works better in the indie space because the budgets, pressures, and expectations aren't the same.

Scissorman18d ago

it's a nice idea and it worked during the PS2/PS3-era when AAA didn't cost hundreds of millions of dollars. smaller budgets and shorter development time left room for more creativity and more risk. a game didn't need to sell 4 million+ copies to break even. things are different now.

__y2jb18d ago

This is the guy who bragged about crunching his staff and having them work through the night. Crunch culture has lost more talent and done more damage to the industry than any other factor. Screw him.