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310°

Twitter Didn't Kill E3, You Did

Isaiah Taylor, writer for the start screen decided to vent about the reaction to Twitter and blogs as far as leaked news stories go. E3 is just an example...a recent example.

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thestartscreen.com
Ziriux6170d ago

Twitter actually did kill E3 not the game. What does the gamer know besides some insider of a developer posting a twitter post or letting something slip out.

Lifendz6169d ago

when I saw Geoff Keigley or whatever his name is was posting all the news prior to it happening? I stopped going to N4G where that sort of news could ruin something for me. It's really easy guys: just ignore that persons feed and avoid the sites that publish what he's saying.

E3 was great. MS and Sony pulled out the big guns and no twitter feed could be big enough to ruin that.

Cinotix6170d ago

I'm also pretty sure, some developers have that one person that contacts blogs such as Kotaku, Joystiq or even GameSpot and give them a little teaser so people dwell over it.

Spike476170d ago

No but really, twitter needs to die.

xabmol6170d ago (Edited 6170d ago )

Nice one! xD

bjornbear6169d ago

Nice =P got me there...BAM!

Well twiter only ruined E3 when articles with titles like "NEW GAME AGENT ANNOUNCED FOR PS3" (i know it wasn't but imagine if tht title arrived, even if u didn't read the article, E3 would have that much less UMPH)

I don get twitter =(

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50°

44% of games industry professionals have considered leaving the industry as a result of redundancies

New report from Skillsearch found that 22% of those surveyed had been laid off within the past 12 months.

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gamesindustry.biz
Cockney17d ago

Well if that 44% left im sure there would be a lot less redundancies

40°

Stop Killing Games on the latest European Commission public hearing

It's a step forward for Stop Killing Games.

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rockpapershotgun.com
50°

"Be creative 99% of the time" – Glen Schofield on how creativity can help fix AAA industry woes

The Callisto Protocol director thinks the solution involves the right people, the right timing, and perhaps a little bit of AI

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gamesindustry.biz
lodossrage18d ago

I don't agree with that. I WISH I could agree with that. But buying habits and customer opinions prove otherwise

We've seen developers in the AAA space try new things and ideas. More often than not, the customers aren't willing to give things a chance, or not enough people buy into the project for it to grow.

Creativity works better in the indie space because the budgets, pressures, and expectations aren't the same.

Scissorman17d ago

it's a nice idea and it worked during the PS2/PS3-era when AAA didn't cost hundreds of millions of dollars. smaller budgets and shorter development time left room for more creativity and more risk. a game didn't need to sell 4 million+ copies to break even. things are different now.

__y2jb17d ago

This is the guy who bragged about crunching his staff and having them work through the night. Crunch culture has lost more talent and done more damage to the industry than any other factor. Screw him.