
AtomicGamer writes: "On top of that, not much is known about Borderlands' overall length and just how large and landmark-filled its game world is. A hell of a lot of this game's lasting appeal will rest on how well the team delivers on this - randomly created guns only go so far if it's not fun to kill monsters and level up for hours at a time. It's also just a little strange that we know so little about the game still, despite the release date being only a few months away now. But they're confident they'll make it, and so far the plan is to start an internal beta test in a couple of weeks, so we'll see how it goes. For what it's worth, Gearbox has been delivering solid first person shooters for years now, so I fully expect them to do better than developers like Flagship or the many Diablo clones that have been released over the years. We'll find out soon, as Borderlands is slated for a launch on 360, PS3, and PC in October".

The developers behind the original Borderlands discuss their last-second Hail Mary to change the course of the franchise.
ever since XIII came out I really loved the cell shaded artstyle in games. I probably wouldn't have tried it if it didn't have such a style like that

Pure Arts Reveals Borderlands Collectible that fans should l8ve.

Take-Two admits the Borderlands movie was disappointing, though it still contributed to the game catalog's sales.
"we don’t really need to break out the contribution from the film because while it was economically positive"
Come on, there was nothing positive about it, it literally bled money...not really economically.
So the movie cost 155 million to produce and another 30 million dollars to promote . Borderlands movie brought in around 31 million worldwide . So basically, the Borderlands movie was a 154 million commercial for Borderlands video game franchise.