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AtomicGamer: Borderlands Preview

AtomicGamer writes: "On top of that, not much is known about Borderlands' overall length and just how large and landmark-filled its game world is. A hell of a lot of this game's lasting appeal will rest on how well the team delivers on this - randomly created guns only go so far if it's not fun to kill monsters and level up for hours at a time. It's also just a little strange that we know so little about the game still, despite the release date being only a few months away now. But they're confident they'll make it, and so far the plan is to start an internal beta test in a couple of weeks, so we'll see how it goes. For what it's worth, Gearbox has been delivering solid first person shooters for years now, so I fully expect them to do better than developers like Flagship or the many Diablo clones that have been released over the years. We'll find out soon, as Borderlands is slated for a launch on 360, PS3, and PC in October".

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atomicgamer.com
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The Behind-The-Scenes Story Of The Art-Style Swap That Saved Borderlands 1

The developers behind the original Borderlands discuss their last-second Hail Mary to change the course of the franchise.

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gameinformer.com
Michiel1989294d ago

ever since XIII came out I really loved the cell shaded artstyle in games. I probably wouldn't have tried it if it didn't have such a style like that

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Pure Arts Reveals Borderlands Collectible

Pure Arts Reveals Borderlands Collectible that fans should l8ve.

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Despite Borderlands Movie Flop, Series Saw Boost in Sales; Take-Two to Be Selective on Licensing IPs

Take-Two admits the Borderlands movie was disappointing, though it still contributed to the game catalog's sales.

-Foxtrot594d ago

"we don’t really need to break out the contribution from the film because while it was economically positive"

Come on, there was nothing positive about it, it literally bled money...not really economically.

Daeloki593d ago

No there was not. The same way there was no Dragon Ball live action movie, nor an Avatar the Last Airbender live action movie :)

RhinoGamer88593d ago

Polish a turd to make a what?!

DefenderOfDoom2593d ago (Edited 593d ago )

So the movie cost 155 million to produce and another 30 million dollars to promote . Borderlands movie brought in around 31 million worldwide . So basically, the Borderlands movie was a 154 million commercial for Borderlands video game franchise.