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170°

Doom Co-creator Says Consoles Need 'Massive Rethink'

Romero believes consoles will start to lose traction as multi-core processors become cheaper and cheaper to manufacture and sell to a mass audience, and the PC industry's in for a massive shift as they start to accommodate this change.

THWIP7003d ago

But,just so you know, your credibility in the gaming industry, died along with Diakatana. :o

Silverwolf7003d ago

Just what we needed another jacka$$ predicting the future! I never knew there were so many pyhics in the tech industry.

highps37003d ago

I want to see 2x 8800 gtx's or 2x x2900's put to use..

Consoles are already dated and just becoming more and more of a joke. Gamers got screwed once again with consoles.

*Goes and builds High End PC

ItsDubC7003d ago

A huge advantage that developers have in creating games for consoles rather than PCs is that they know exactly what hardware the end-user will have. I don't think it's feasible for a developer to spend time trying to squeeze every last bit of performance out of two 8800 GTXs if hardly anyone will actually have that setup.

And despite the PS3's hefty pricetag, consoles are still not costing anywhere near as much as it costs to build a high-end PC, both in terms of time and money.

shikwan7003d ago

At some point, the reporter should've STOPPED taking notes during the interview, realizing this guy is as smart as a goldfish.

Any idiot can be interviewed. It's the reporter who CHOSES to waste his time bringing you garbage.

ITR7003d ago

I keep thinking whats the point of some console games when most end up right on the PC shelf or are just PC ports to console to begin with.

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50°

44% of games industry professionals have considered leaving the industry as a result of redundancies

New report from Skillsearch found that 22% of those surveyed had been laid off within the past 12 months.

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gamesindustry.biz
Cockney53d ago

Well if that 44% left im sure there would be a lot less redundancies

40°

Stop Killing Games on the latest European Commission public hearing

It's a step forward for Stop Killing Games.

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rockpapershotgun.com
50°

"Be creative 99% of the time" – Glen Schofield on how creativity can help fix AAA industry woes

The Callisto Protocol director thinks the solution involves the right people, the right timing, and perhaps a little bit of AI

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gamesindustry.biz
lodossrage55d ago

I don't agree with that. I WISH I could agree with that. But buying habits and customer opinions prove otherwise

We've seen developers in the AAA space try new things and ideas. More often than not, the customers aren't willing to give things a chance, or not enough people buy into the project for it to grow.

Creativity works better in the indie space because the budgets, pressures, and expectations aren't the same.

Scissorman54d ago

it's a nice idea and it worked during the PS2/PS3-era when AAA didn't cost hundreds of millions of dollars. smaller budgets and shorter development time left room for more creativity and more risk. a game didn't need to sell 4 million+ copies to break even. things are different now.

__y2jb53d ago

This is the guy who bragged about crunching his staff and having them work through the night. Crunch culture has lost more talent and done more damage to the industry than any other factor. Screw him.