
GamesIndustry.biz caught up with Microsoft's corporate vice president for Xbox, Shane Kim after the event to get further details on Project Natal; how the company hopes it can further evolve videogaming, how the technology is being rolled out across game studios, and why Microsoft isn't worried about rival motion control from Nintendo and Sony.

A brutal reset, a smarter story, and a return to what made it great—Mortal Kombat (2011) revived the series.
15 years went by so fast. I remember playing through the story mode at launch.

The name "Hewson" carries a special weight for anyone who grew up during the golden age of British computing. As the son of Andrew Hewson—the man behind legendary publisher Hewson Consultants—Rob Hewson didn't just grow up playing video games; he learned to spell his name from their title screens. However, Rob didn't just rest on his family's 8-bit laurels. From leading major LEGO franchises at TT Games to tackling the high-stakes world of technical porting at Huey Games, Rob has carved out a unique path in an ever-evolving industry. In this candid interview Rob to discussed the burden and beauty of a family legacy, the technical "scar tissue" left by the ambitious Hydrophobia, and why porting a masterpiece like Inscryption to consoles is far more than a simple copy-paste job.
To celebrate Tomb Raider: Legend's 20th anniversary, the official channels have shared an early in-development gameplay demo.
"If a third-party publisher today really has a difficult time going exclusive to any particular platform, we can still create an exclusive relationship, and create the perception that it's better on Xbox 360."
That part made me lol. 'Create the perception'...
.