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30°

Microsoft: Shane Kim Interview

GamesIndustry.biz caught up with Microsoft's corporate vice president for Xbox, Shane Kim after the event to get further details on Project Natal; how the company hopes it can further evolve videogaming, how the technology is being rolled out across game studios, and why Microsoft isn't worried about rival motion control from Nintendo and Sony.

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gamesindustry.biz
pansenbaer6186d ago

"If a third-party publisher today really has a difficult time going exclusive to any particular platform, we can still create an exclusive relationship, and create the perception that it's better on Xbox 360."

That part made me lol. 'Create the perception'...

FCOLitsjustagame6186d ago

And the entire quote is...
"If a third-party publisher today really has a difficult time going exclusive to any particular platform, we can still create an exclusive relationship, and create the perception that it's better on Xbox 360. And that's not even perception, that's reality. Third-party games do better on our platform because we have Xbox Live. DLC directly enforces that. Whether it's the DLC for Grand Theft Auto, the map packs for Halo or the song for The Beatles Rock Band. That's been really powerful for us in expanding relationships and expanding the business model. "

pansenbaer6186d ago

Do you have a point? It doesn't need the rest of that to be 'put into context'. The fact is, he said they create the perception that its better on Xbox 360.

SpoonyRedMage6186d ago

Well ultimately, that's their job. At least he's honest about it...

40°

15 Years Ago, Mortal Kombat (2011) Saved Gaming’s Biggest Fighting Franchise

A brutal reset, a smarter story, and a return to what made it great—Mortal Kombat (2011) revived the series.

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fortressofsolitude.co.za
italiangamer28d ago

"Gaming’s Biggest Fighting Franchise"

Press X to (seriously) doubt.

DarXyde26d ago

Underrated comment. I used to hate that game so much that any time my siblings asked me to play it, I just picked Hom and shut myself down mid-match.

Soy26d ago

And then MK1 killed it again.

DivineHand12526d ago (Edited 26d ago )

15 years went by so fast. I remember playing through the story mode at launch.

40°

Pixels in the Blood: The Journey of Rob Hewson

The name "Hewson" carries a special weight for anyone who grew up during the golden age of British computing. As the son of Andrew Hewson—the man behind legendary publisher Hewson Consultants—Rob Hewson didn't just grow up playing video games; he learned to spell his name from their title screens. However, Rob didn't just rest on his family's 8-bit laurels. From leading major LEGO franchises at TT Games to tackling the high-stakes world of technical porting at Huey Games, Rob has carved out a unique path in an ever-evolving industry. In this candid interview Rob to discussed the burden and beauty of a family legacy, the technical "scar tissue" left by the ambitious Hydrophobia, and why porting a masterpiece like Inscryption to consoles is far more than a simple copy-paste job.

50°

Early Tomb Raider: Legend gameplay footage shows unseen areas and different visuals

To celebrate Tomb Raider: Legend's 20th anniversary, the official channels have shared an early in-development gameplay demo.

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eurogamer.net